Add skills library and plugin configs for Claude, Cursor, Codex, and OpenCode

- Add frontend-dev, fullstack-dev, and android-native-dev skills
- Add plugin configs for Claude Code, Cursor, Codex, and OpenCode
- Add English and Chinese READMEs with installation instructions
- Add .gitignore
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---
name: android-native-dev
description: Android native application development and UI design guide. Covers Material Design 3, Kotlin/Compose development, project configuration, accessibility, and build troubleshooting. Read this before Android native application development.
license: MIT
metadata:
version: "1.0.0"
category: mobile
sources:
- Material Design 3 Guidelines (material.io)
- Android Developer Documentation (developer.android.com)
- Google Play Quality Guidelines
- WCAG Accessibility Guidelines
---
## 1. Project Scenario Assessment
Before starting development, assess the current project state:
| Scenario | Characteristics | Approach |
|----------|-----------------|----------|
| **Empty Directory** | No files present | Full initialization required, including Gradle Wrapper |
| **Has Gradle Wrapper** | `gradlew` and `gradle/wrapper/` exist | Use `./gradlew` directly for builds |
| **Android Studio Project** | Complete project structure, may lack wrapper | Check wrapper, run `gradle wrapper` if needed |
| **Incomplete Project** | Partial files present | Check missing files, complete configuration |
**Key Principles**:
- Before writing business logic, ensure `./gradlew assembleDebug` succeeds
- If `gradle.properties` is missing, create it first and configure AndroidX
### 1.1 Required Files Checklist
```
MyApp/
├── gradle.properties # Configure AndroidX and other settings
├── settings.gradle.kts
├── build.gradle.kts # Root level
├── gradle/wrapper/
│ └── gradle-wrapper.properties
├── app/
│ ├── build.gradle.kts # Module level
│ └── src/main/
│ ├── AndroidManifest.xml
│ ├── java/com/example/myapp/
│ │ └── MainActivity.kt
│ └── res/
│ ├── values/
│ │ ├── strings.xml
│ │ ├── colors.xml
│ │ └── themes.xml
│ └── mipmap-*/ # App icons
```
---
## 2. Project Configuration
### 2.1 gradle.properties
```properties
# Required configuration
android.useAndroidX=true
android.enableJetifier=true
# Build optimization
org.gradle.parallel=true
kotlin.code.style=official
# JVM memory settings (adjust based on project size)
# Small projects: 2048m, Medium: 4096m, Large: 8192m+
# org.gradle.jvmargs=-Xmx4096m -Dfile.encoding=UTF-8
```
> **Note**: If you encounter `OutOfMemoryError` during build, increase `-Xmx` value. Large projects with many dependencies may require 8GB or more.
### 2.2 Dependency Declaration Standards
```kotlin
dependencies {
// Use BOM to manage Compose versions
implementation(platform("androidx.compose:compose-bom:2024.02.00"))
implementation("androidx.compose.ui:ui")
implementation("androidx.compose.material3:material3")
// Activity & ViewModel
implementation("androidx.activity:activity-compose:1.8.2")
implementation("androidx.lifecycle:lifecycle-viewmodel-compose:2.7.0")
}
```
### 2.3 Build Variants & Product Flavors
Product Flavors allow you to create different versions of your app (e.g., free/paid, dev/staging/prod).
**Configuration in app/build.gradle.kts**:
```kotlin
android {
// Define flavor dimensions
flavorDimensions += "environment"
productFlavors {
create("dev") {
dimension = "environment"
applicationIdSuffix = ".dev"
versionNameSuffix = "-dev"
// Different config values per flavor
buildConfigField("String", "API_BASE_URL", "\"https://dev-api.example.com\"")
buildConfigField("Boolean", "ENABLE_LOGGING", "true")
// Different resources
resValue("string", "app_name", "MyApp Dev")
}
create("staging") {
dimension = "environment"
applicationIdSuffix = ".staging"
versionNameSuffix = "-staging"
buildConfigField("String", "API_BASE_URL", "\"https://staging-api.example.com\"")
buildConfigField("Boolean", "ENABLE_LOGGING", "true")
resValue("string", "app_name", "MyApp Staging")
}
create("prod") {
dimension = "environment"
// No suffix for production
buildConfigField("String", "API_BASE_URL", "\"https://api.example.com\"")
buildConfigField("Boolean", "ENABLE_LOGGING", "false")
resValue("string", "app_name", "MyApp")
}
}
buildTypes {
debug {
isDebuggable = true
isMinifyEnabled = false
}
release {
isDebuggable = false
isMinifyEnabled = true
proguardFiles(getDefaultProguardFile("proguard-android-optimize.txt"), "proguard-rules.pro")
}
}
}
```
**Build Variant Naming**: `{flavor}{BuildType}` → e.g., `devDebug`, `prodRelease`
**Gradle Build Commands**:
```bash
# List all available build variants
./gradlew tasks --group="build"
# Build specific variant (flavor + buildType)
./gradlew assembleDevDebug # Dev flavor, Debug build
./gradlew assembleStagingDebug # Staging flavor, Debug build
./gradlew assembleProdRelease # Prod flavor, Release build
# Build all variants of a specific flavor
./gradlew assembleDev # All Dev variants (debug + release)
./gradlew assembleProd # All Prod variants
# Build all variants of a specific build type
./gradlew assembleDebug # All flavors, Debug build
./gradlew assembleRelease # All flavors, Release build
# Install specific variant to device
./gradlew installDevDebug
./gradlew installProdRelease
# Build and install in one command
./gradlew installDevDebug && adb shell am start -n com.example.myapp.dev/.MainActivity
```
**Access BuildConfig in Code**:
> **Note**: Starting from AGP 8.0, `BuildConfig` is no longer generated by default. You must explicitly enable it in your `build.gradle.kts`:
> ```kotlin
> android {
> buildFeatures {
> buildConfig = true
> }
> }
> ```
```kotlin
// Use build config values in your code
val apiUrl = BuildConfig.API_BASE_URL
val isLoggingEnabled = BuildConfig.ENABLE_LOGGING
if (BuildConfig.DEBUG) {
// Debug-only code
}
```
**Flavor-Specific Source Sets**:
```
app/src/
├── main/ # Shared code for all flavors
├── dev/ # Dev-only code and resources
│ ├── java/
│ └── res/
├── staging/ # Staging-only code and resources
├── prod/ # Prod-only code and resources
├── debug/ # Debug build type code
└── release/ # Release build type code
```
**Multiple Flavor Dimensions** (e.g., environment + tier):
```kotlin
android {
flavorDimensions += listOf("environment", "tier")
productFlavors {
create("dev") { dimension = "environment" }
create("prod") { dimension = "environment" }
create("free") { dimension = "tier" }
create("paid") { dimension = "tier" }
}
}
// Results in: devFreeDebug, devPaidDebug, prodFreeRelease, etc.
```
---
## 3. Kotlin Development Standards
### 3.1 Naming Conventions
| Type | Convention | Example |
|------|------------|---------|
| Class/Interface | PascalCase | `UserRepository`, `MainActivity` |
| Function/Variable | camelCase | `getUserName()`, `isLoading` |
| Constant | SCREAMING_SNAKE | `MAX_RETRY_COUNT` |
| Package | lowercase | `com.example.myapp` |
| Composable | PascalCase | `@Composable fun UserCard()` |
### 3.2 Code Standards (Important)
**Null Safety**:
```kotlin
// ❌ Avoid: Non-null assertion !! (may crash)
val name = user!!.name
// ✅ Recommended: Safe call + default value
val name = user?.name ?: "Unknown"
// ✅ Recommended: let handling
user?.let { processUser(it) }
```
**Exception Handling**:
```kotlin
// ❌ Avoid: Random try-catch in business layer swallowing exceptions
fun loadData() {
try {
val data = api.fetch()
} catch (e: Exception) {
// Swallowing exception, hard to debug
}
}
// ✅ Recommended: Let exceptions propagate, handle at appropriate layer
suspend fun loadData(): Result<Data> {
return try {
Result.success(api.fetch())
} catch (e: Exception) {
Result.failure(e) // Wrap and return, let caller decide handling
}
}
// ✅ Recommended: Unified handling in ViewModel
viewModelScope.launch {
runCatching { repository.loadData() }
.onSuccess { _uiState.value = UiState.Success(it) }
.onFailure { _uiState.value = UiState.Error(it.message) }
}
```
### 3.3 Threading & Coroutines (Critical)
**Thread Selection Principles**:
| Operation Type | Thread | Description |
|----------------|--------|-------------|
| UI Updates | `Dispatchers.Main` | Update View, State, LiveData |
| Network Requests | `Dispatchers.IO` | HTTP calls, API requests |
| File I/O | `Dispatchers.IO` | Local storage, database operations |
| Compute Intensive | `Dispatchers.Default` | JSON parsing, sorting, encryption |
**Correct Usage**:
```kotlin
// In ViewModel
viewModelScope.launch {
// Default Main thread, can update UI State
_uiState.value = UiState.Loading
// Switch to IO thread for network request
val result = withContext(Dispatchers.IO) {
repository.fetchData()
}
// Automatically returns to Main thread, update UI
_uiState.value = UiState.Success(result)
}
// In Repository (suspend functions should be main-safe)
suspend fun fetchData(): Data = withContext(Dispatchers.IO) {
api.getData()
}
```
**Common Mistakes**:
```kotlin
// ❌ Wrong: Updating UI on IO thread
viewModelScope.launch(Dispatchers.IO) {
val data = api.fetch()
_uiState.value = data // Crash or warning!
}
// ❌ Wrong: Executing time-consuming operation on Main thread
viewModelScope.launch {
val data = api.fetch() // Blocking main thread! ANR
}
// ✅ Correct: Fetch on IO, update on Main
viewModelScope.launch {
val data = withContext(Dispatchers.IO) { api.fetch() }
_uiState.value = data
}
```
### 3.4 Visibility Rules
```kotlin
// Default is public, declare explicitly when needed
class UserRepository { // public
private val cache = mutableMapOf<String, User>() // Visible only within class
internal fun clearCache() {} // Visible only within module
}
// data class properties are public by default, be careful when used across modules
data class User(
val id: String, // public
val name: String
)
```
### 3.5 Common Syntax Pitfalls
```kotlin
// ❌ Wrong: Accessing uninitialized lateinit
class MyViewModel : ViewModel() {
lateinit var data: String
fun process() = data.length // May crash
}
// ✅ Correct: Use nullable or default value
class MyViewModel : ViewModel() {
var data: String? = null
fun process() = data?.length ?: 0
}
// ❌ Wrong: Using return in lambda
list.forEach { item ->
if (item.isEmpty()) return // Returns from outer function!
}
// ✅ Correct: Use return@forEach
list.forEach { item ->
if (item.isEmpty()) return@forEach
}
```
### 3.6 Server Response Data Class Fields Must Be Nullable
```kotlin
// ❌ Wrong: Fields declared as non-null (server may not return them)
data class UserResponse(
val id: String = "",
val name: String = "",
val avatar: String = ""
)
// ✅ Correct: All fields declared as nullable
data class UserResponse(
@SerializedName("id")
val id: String? = null,
@SerializedName("name")
val name: String? = null,
@SerializedName("avatar")
val avatar: String? = null
)
```
### 3.7 Lifecycle Resource Management
```kotlin
// ❌ Wrong: Only adding Observer, not removing
class MyView : View {
override fun onAttachedToWindow() {
super.onAttachedToWindow()
activity?.lifecycle?.addObserver(this)
}
// Memory leak!
}
// ✅ Correct: Paired add and remove
class MyView : View {
override fun onAttachedToWindow() {
super.onAttachedToWindow()
activity?.lifecycle?.addObserver(this)
}
override fun onDetachedFromWindow() {
activity?.lifecycle?.removeObserver(this)
super.onDetachedFromWindow()
}
}
```
### 3.8 Logging Level Usage
```kotlin
import android.util.Log
// Info: Key checkpoints in normal flow
Log.i(TAG, "loadData: started, userId = $userId")
// Warning: Abnormal but recoverable situations
Log.w(TAG, "loadData: cache miss, fallback to network")
// Error: Failure/error situations
Log.e(TAG, "loadData failed: ${error.message}")
```
| Level | Use Case |
|-------|----------|
| `i` (Info) | Normal flow, method entry, key parameters |
| `w` (Warning) | Recoverable exceptions, fallback handling, null returns |
| `e` (Error) | Request failures, caught exceptions, unrecoverable errors |
---
## 4. Jetpack Compose Standards
### 4.1 @Composable Context Rules
```kotlin
// ❌ Wrong: Calling Composable from non-Composable function
fun showError(message: String) {
Text(message) // Compile error!
}
// ✅ Correct: Mark as @Composable
@Composable
fun ErrorMessage(message: String) {
Text(message)
}
// ❌ Wrong: Using suspend outside LaunchedEffect
@Composable
fun MyScreen() {
val data = fetchData() // Error!
}
// ✅ Correct: Use LaunchedEffect
@Composable
fun MyScreen() {
var data by remember { mutableStateOf<Data?>(null) }
LaunchedEffect(Unit) {
data = fetchData()
}
}
```
### 4.2 State Management
```kotlin
// Basic State
var count by remember { mutableStateOf(0) }
// Derived State (avoid redundant computation)
val isEven by remember { derivedStateOf { count % 2 == 0 } }
// Persist across recomposition (e.g., scroll position)
val scrollState = rememberScrollState()
// State in ViewModel
class MyViewModel : ViewModel() {
private val _uiState = MutableStateFlow(UiState())
val uiState: StateFlow<UiState> = _uiState.asStateFlow()
}
```
### 4.3 Common Compose Mistakes
```kotlin
// ❌ Wrong: Creating objects in Composable (created on every recomposition)
@Composable
fun MyScreen() {
val viewModel = MyViewModel() // Wrong!
}
// ✅ Correct: Use viewModel() or remember
@Composable
fun MyScreen(viewModel: MyViewModel = viewModel()) {
// ...
}
```
---
## 5. Resources & Icons
### 5.1 App Icon Requirements
Must provide multi-resolution icons:
| Directory | Size | Purpose |
|-----------|------|---------|
| mipmap-mdpi | 48x48 | Baseline |
| mipmap-hdpi | 72x72 | 1.5x |
| mipmap-xhdpi | 96x96 | 2x |
| mipmap-xxhdpi | 144x144 | 3x |
| mipmap-xxxhdpi | 192x192 | 4x |
Recommended: Use Adaptive Icon (Android 8+):
```xml
<!-- res/mipmap-anydpi-v26/ic_launcher.xml -->
<adaptive-icon>
<background android:drawable="@color/ic_launcher_background"/>
<foreground android:drawable="@mipmap/ic_launcher_foreground"/>
</adaptive-icon>
```
### 5.2 Resource Naming Conventions
| Type | Prefix | Example |
|------|--------|---------|
| Layout | layout_ | `layout_main.xml` |
| Image | ic_, img_, bg_ | `ic_user.png` |
| Color | color_ | `color_primary` |
| String | - | `app_name`, `btn_submit` |
### 5.3 Avoid Android Reserved Names (Important)
Variable names, resource IDs, colors, icons, and XML elements **must not** use Android reserved words or system resource names. Using reserved names causes build errors or resource conflicts.
**Common Reserved Names to Avoid**:
| Category | Reserved Names (Do NOT Use) |
|----------|----------------------------|
| Colors | `background`, `foreground`, `transparent`, `white`, `black` |
| Icons/Drawables | `icon`, `logo`, `image`, `drawable` |
| Views | `view`, `text`, `button`, `layout`, `container` |
| Attributes | `id`, `name`, `type`, `style`, `theme`, `color` |
| System | `app`, `android`, `content`, `data`, `action` |
**Examples**:
```xml
<!-- ❌ Wrong: Using reserved names -->
<color name="background">#FFFFFF</color>
<color name="icon">#000000</color>
<!-- ✅ Correct: Add prefix or specific naming -->
<color name="app_background">#FFFFFF</color>
<color name="icon_primary">#000000</color>
```
```kotlin
// ❌ Wrong: Variable names conflict with system
val icon = R.drawable.my_icon
val background = Color.White
// ✅ Correct: Use descriptive names
val appIcon = R.drawable.my_icon
val screenBackground = Color.White
```
```xml
<!-- ❌ Wrong: Drawable name conflicts -->
<ImageView android:src="@drawable/icon" />
<!-- ✅ Correct: Add prefix -->
<ImageView android:src="@drawable/ic_home" />
```
---
## 6. Build Error Diagnosis & Fixes
### 6.1 Common Error Quick Reference
| Error Keyword | Cause | Fix |
|---------------|-------|-----|
| `Unresolved reference` | Missing import or undefined | Check imports, verify dependencies |
| `Type mismatch` | Type incompatibility | Check parameter types, add conversion |
| `Cannot access` | Visibility issue | Check public/private/internal |
| `@Composable invocations` | Composable context error | Ensure caller is also @Composable |
| `Duplicate class` | Dependency conflict | Use `./gradlew dependencies` to investigate |
| `AAPT: error` | Resource file error | Check XML syntax and resource references |
### 6.2 Fix Best Practices
1. **Read the complete error message first**: Locate file and line number
2. **Check recent changes**: Problems usually in latest modifications
3. **Clean Build**: `./gradlew clean assembleDebug`
4. **Check dependency versions**: Version conflicts are common causes
5. **Refresh dependencies if needed**: Clear cache and rebuild
### 6.3 Debugging Commands
```bash
# Clean and build
./gradlew clean assembleDebug
# View dependency tree (investigate conflicts)
./gradlew :app:dependencies
# View detailed errors
./gradlew assembleDebug --stacktrace
# Refresh dependencies
./gradlew --refresh-dependencies
```
---
## 7. Material Design 3 Guidelines
Review Android UI files for compliance with Material Design 3 Guidelines and Android best practices.
### Design Philosophy
#### M3 Core Principles
| Principle | Description |
|-----------|-------------|
| **Personal** | Dynamic color based on user preferences and wallpaper |
| **Adaptive** | Responsive across all screen sizes and form factors |
| **Expressive** | Bold colors and typography with personality |
| **Accessible** | Inclusive design for all users |
#### M3 Expressive (Latest)
The latest evolution adds emotion-driven UX through:
- Vibrant, dynamic colors
- Intuitive motion physics
- Adaptive components
- Flexible typography
- Contrasting shapes (35 new shape options)
### App Style Selection
**Critical Decision**: Match visual style to app category and target audience.
| App Category | Visual Style | Key Characteristics |
|--------------|--------------|---------------------|
| Utility/Tool | Minimalist | Clean, efficient, neutral colors |
| Finance/Banking | Professional Trust | Conservative colors, security-focused |
| Health/Wellness | Calm & Natural | Soft colors, organic shapes |
| Kids (3-5) | Playful Simple | Bright colors, large targets (56dp+) |
| Kids (6-12) | Fun & Engaging | Vibrant, gamified feedback |
| Social/Entertainment | Expressive | Brand-driven, gesture-rich |
| Productivity | Clean & Focused | Minimal, high contrast |
| E-commerce | Conversion-focused | Clear CTAs, scannable |
See [Design Style Guide](references/design-style-guide.md) for detailed style profiles.
### Quick Reference: Key Specifications
#### Color Contrast Requirements
| Element | Minimum Ratio |
|---------|---------------|
| Body text | **4.5:1** |
| Large text (18sp+) | **3:1** |
| UI components | **3:1** |
#### Touch Targets
| Type | Size |
|------|------|
| Minimum | 48 × 48dp |
| Recommended (primary actions) | 56 × 56dp |
| Kids apps | 56dp+ |
| Spacing between targets | 8dp minimum |
#### 8dp Grid System
| Token | Value | Usage |
|-------|-------|-------|
| xs | 4dp | Icon padding |
| sm | 8dp | Tight spacing |
| md | 16dp | Default padding |
| lg | 24dp | Section spacing |
| xl | 32dp | Large gaps |
| xxl | 48dp | Screen margins |
#### Typography Scale (Summary)
| Category | Sizes |
|----------|-------|
| Display | 57sp, 45sp, 36sp |
| Headline | 32sp, 28sp, 24sp |
| Title | 22sp, 16sp, 14sp |
| Body | 16sp, 14sp, 12sp |
| Label | 14sp, 12sp, 11sp |
#### Animation Duration
| Type | Duration |
|------|----------|
| Micro (ripples) | 50-100ms |
| Short (simple) | 100-200ms |
| Medium (expand/collapse) | 200-300ms |
| Long (complex) | 300-500ms |
#### Component Dimensions
| Component | Height | Min Width |
|-----------|--------|-----------|
| Button | 40dp | 64dp |
| FAB | 56dp | 56dp |
| Text Field | 56dp | 280dp |
| App Bar | 64dp | - |
| Bottom Nav | 80dp | - |
### Anti-Patterns (Must Avoid)
#### UI Anti-Patterns
- More than 5 bottom navigation items
- Multiple FABs on same screen
- Touch targets smaller than 48dp
- Inconsistent spacing (non-8dp multiples)
- Missing dark theme support
- Text on colored backgrounds without contrast check
#### Performance Anti-Patterns
- Startup time > 2 seconds without progress indicator
- Frame rate < 60 FPS (> 16ms per frame)
- Crash rate > 1.09% (Google Play threshold)
- ANR rate > 0.47% (Google Play threshold)
#### Accessibility Anti-Patterns
- Missing contentDescription on interactive elements
- Element type in labels (e.g., "Save button" instead of "Save")
- Complex gestures in kids apps
- Text-only buttons for non-readers
### Review Checklist
- [ ] 8dp spacing grid compliance
- [ ] 48dp minimum touch targets
- [ ] Proper typography scale usage
- [ ] Color contrast compliance (4.5:1+ for text)
- [ ] Dark theme support
- [ ] contentDescription on all interactive elements
- [ ] Startup < 2 seconds or shows progress
- [ ] Visual style matches app category
### Design References
| Topic | Reference |
|-------|-----------|
| Colors, Typography, Spacing, Shapes | [Visual Design](references/visual-design.md) |
| Animation & Transitions | [Motion System](references/motion-system.md) |
| Accessibility Guidelines | [Accessibility](references/accessibility.md) |
| Large Screens & Foldables | [Adaptive Screens](references/adaptive-screens.md) |
| Android Vitals & Performance | [Performance & Stability](references/performance-stability.md) |
| Privacy & Security | [Privacy & Security](references/privacy-security.md) |
| Audio, Video, Notifications | [Functional Requirements](references/functional-requirements.md) |
| App Style by Category | [Design Style Guide](references/design-style-guide.md) |

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# Accessibility Guidelines
Comprehensive accessibility requirements for Android applications.
## Core Requirements
### Minimum Standards
| Requirement | Specification |
|-------------|---------------|
| Color contrast (text) | 4.5:1 minimum |
| Color contrast (large text) | 3:1 minimum |
| Color contrast (UI components) | 3:1 minimum |
| Touch targets | 48 × 48dp minimum |
| Content descriptions | All interactive elements |
| Focus indicators | Clearly visible |
| Screen reader support | Proper semantics |
## Content Labels
### contentDescription
Use for non-text interactive elements.
**When to use:**
- ImageView, ImageButton
- CheckBox, Switch (state description)
- Custom drawable views
- Icons that convey meaning
**When NOT to use:**
- TextView (uses text content automatically)
- Decorative images (set to null)
- Elements with labelFor relationship
### android:hint
Use for editable text fields to show placeholder text.
**Important**: Don't use contentDescription on EditText—it interferes with accessibility services.
### android:labelFor
Link labels to input fields by setting labelFor on the TextView to reference the EditText ID.
## Label Best Practices
### Do's
| Practice | Example |
|----------|---------|
| Be concise | "Save" not "Click here to save" |
| Describe action/purpose | "Delete message" |
| Be unique in context | "Delete item 3" not just "Delete" |
| Update dynamically | "Pause" ↔ "Play" based on state |
### Don'ts
| Avoid | Reason |
|-------|--------|
| Include element type | TalkBack announces "button" automatically |
| Say "button", "image", etc. | Redundant with accessibility info |
| Use "click" or "tap" | Input method varies |
| Leave empty/generic | "Button" or "Image" is unhelpful |
### Examples
| Bad | Good |
|-----|------|
| "Save button" | "Save" |
| "Click here to submit" | "Submit" |
| "Image" | "Profile photo of John" |
| "Button 1" | "Add to cart" |
## Focus and Navigation
### Focus Groups
Group related elements using `screenReaderFocusable="true"` on the container and `focusable="false"` on child elements. TalkBack will announce all children's content in a single utterance.
### Headings
Mark section headers with `accessibilityHeading="true"`. Users can navigate between headings for quick scanning.
### Pane Titles
Identify screen regions with `accessibilityPaneTitle`. Accessibility services announce pane changes.
### Focus Order
- Natural reading order (top-to-bottom, start-to-end)
- Use `accessibilityTraversalBefore/After` for custom order
- Ensure all interactive elements are focusable
- Skip decorative elements
## Decorative Elements
Skip elements that don't convey information:
- Set `contentDescription="@null"`
- Or set `importantForAccessibility="no"`
## Custom Accessibility Actions
### Adding Actions
Provide alternatives for gesture-based interactions using `ViewCompat.addAccessibilityAction()`. This exposes swipe actions to accessibility services.
### Replacing Action Labels
Make default actions more descriptive using `ViewCompat.replaceAccessibilityAction()`. Example: "Double tap and hold to add to favorites" instead of generic "long press".
## Color and Visual Cues
### Don't Rely on Color Alone
Combine color with other indicators:
| Information | Color + Alternative |
|-------------|---------------------|
| Error state | Red + error icon + text |
| Success | Green + checkmark + text |
| Required field | Red asterisk + "Required" label |
| Selected item | Highlight + checkmark + bold |
| Link text | Blue + underline |
### Contrast Testing
Use tools to verify contrast:
- Android Accessibility Scanner
- Contrast Checker plugins
- Manual calculation: (L1 + 0.05) / (L2 + 0.05)
## Touch Targets
### Minimum Sizes
| Element | Minimum | Recommended |
|---------|---------|-------------|
| Standard | 48 × 48dp | 48 × 48dp |
| Primary actions | 48 × 48dp | 56 × 56dp |
| Kids apps | 56 × 56dp | 64 × 64dp |
### Spacing
- Minimum 8dp between adjacent touch targets
- Visual element can be smaller if touch area is adequate (use padding)
## Screen Reader Announcements
### Live Regions
Announce dynamic content changes using `accessibilityLiveRegion`:
| Mode | Usage |
|------|-------|
| polite | Announces when user is idle |
| assertive | Interrupts current speech |
| none | No automatic announcements |
### Custom Announcements
Use `announceForAccessibility()` sparingly—prefer live regions.
## Keyboard and Hardware Navigation
### Focus Indicators
- Visible focus state for all interactive elements
- Don't remove default focus indicators
- Custom focus: 2dp+ border or background change
### Keyboard Shortcuts
- Support Tab navigation
- Enter/Space for activation
- Arrow keys for lists/grids
- Escape for dismissal
## Testing Accessibility
### Manual Testing
1. **TalkBack**: Navigate entire app with screen reader
2. **Switch Access**: Test with switch navigation
3. **Keyboard**: Navigate with external keyboard only
4. **Magnification**: Test with zoom enabled
5. **Large text**: Test with 200% font scale
6. **High contrast**: Test with high contrast mode
### Automated Testing
| Tool | Purpose |
|------|---------|
| Accessibility Scanner | On-device scanning |
| Espresso Accessibility Checks | Automated UI tests |
| Lint checks | Static analysis |
### Checklist
- [ ] All interactive elements have descriptions
- [ ] Touch targets are 48dp minimum
- [ ] Color contrast meets requirements
- [ ] Focus order is logical
- [ ] Headings are properly marked
- [ ] Custom actions have descriptive labels
- [ ] Live regions announce important changes
- [ ] Keyboard navigation works
- [ ] Works with TalkBack enabled
- [ ] Works with large text (200%)

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# Adaptive Screens Guidelines
Requirements for large screens, tablets, foldables, and multi-window support.
## Adaptive Quality Tiers
Google defines three progressive quality tiers for adaptive apps:
### Tier 3: Adaptive Ready (Basic)
Minimum requirements for all apps:
| Requirement | Description |
|-------------|-------------|
| Full screen | App fills display, no letterboxing |
| Configuration changes | Handles rotation, folding, resizing |
| Multi-window | Supports split-screen mode |
| Basic input | Keyboard, mouse, trackpad support |
### Tier 2: Adaptive Optimized (Better)
Enhanced experience:
| Requirement | Description |
|-------------|-------------|
| Layout optimization | Responsive layouts for all sizes |
| Enhanced input | Full keyboard shortcuts, mouse hover states |
| Continuity | Seamless state preservation |
### Tier 1: Adaptive Differentiated (Best)
Device-specific excellence:
| Requirement | Description |
|-------------|-------------|
| Multitasking | Drag and drop, activity embedding |
| Foldable postures | Table-top mode, book mode support |
| Stylus | Full stylus input support |
| Desktop | Windowed mode optimization |
## Screen Size Classes
### Width-Based Classes
| Class | Width | Typical Devices |
|-------|-------|-----------------|
| Compact | < 600dp | Phone portrait |
| Medium | 600-840dp | Tablet portrait, phone landscape |
| Expanded | > 840dp | Tablet landscape, desktop |
### Layout Strategies
| Screen Class | Navigation | Content Layout |
|--------------|------------|----------------|
| Compact | Bottom nav | Single pane |
| Medium | Nav rail | List-detail (optional) |
| Expanded | Nav drawer/rail | List-detail, multi-pane |
## Configuration Changes
### Must Handle
| Change | Trigger |
|--------|---------|
| Rotation | Device rotated |
| Fold/Unfold | Foldable state change |
| Window resize | Multi-window adjustment |
| Split screen | Enter/exit split mode |
| Keyboard | External keyboard attach/detach |
### Configuration Handling
| Approach | Description |
|----------|-------------|
| Let system handle | Default, activity recreated |
| Handle manually | Declare configChanges, implement onConfigurationChanged |
### State Preservation
- Use ViewModel for UI state
- Use SavedStateHandle for process death
- Test with "Don't keep activities" enabled
## Multi-Window Support
### Requirements
| Feature | Status |
|---------|--------|
| resizeableActivity | true (default API 24+) |
| Minimum size | Support 220dp width |
| State handling | Preserve across resize |
### Best Practices
- Don't assume full-screen ownership
- Handle onConfigurationChanged gracefully
- Test at minimum supported size
- Support free-form windows (desktop mode)
## Foldable Devices
### Postures
| Posture | Description | Use Case |
|---------|-------------|----------|
| Flat | Fully open | Normal tablet use |
| Half-opened (tabletop) | Hinged at ~90° horizontal | Video calls, media |
| Half-opened (book) | Hinged at ~90° vertical | Reading, productivity |
| Folded | Closed | Compact phone mode |
### Design Considerations
- Avoid placing interactive elements on the fold
- Consider separate content for each screen segment
- Support continuity when fold state changes
- Use WindowInfoTracker to detect fold state
## External Input Devices
### Keyboard Support
| Requirement | Implementation |
|-------------|----------------|
| Tab navigation | Focusable elements in order |
| Enter/Space | Activates focused element |
| Arrow keys | Navigate lists, grids |
| Shortcuts | Common actions (Ctrl+S, etc.) |
| Focus indicators | Visible focus states |
### Mouse/Trackpad Support
| Requirement | Implementation |
|-------------|----------------|
| Hover states | Visual feedback on hover |
| Right-click | Context menu support |
| Scroll | Smooth scrolling |
| Pointer cursor | Appropriate cursor types |
### Stylus Support
| Feature | Implementation |
|---------|----------------|
| Pressure sensitivity | Variable stroke width |
| Palm rejection | Ignore palm touches |
| Tilt detection | Shading effects |
| Hover preview | Show cursor before touch |
## Navigation Patterns
### By Screen Width
| Width | Primary Nav | Secondary Nav |
|-------|-------------|---------------|
| < 600dp | Bottom nav (3-5 items) | Hamburger menu |
| 600-840dp | Navigation rail | Drawer on demand |
| > 840dp | Permanent drawer or rail | Drawer or none |
### Navigation Rail Specs
| Property | Value |
|----------|-------|
| Width | 80dp |
| Icon size | 24dp |
| Touch target | 56dp |
| Items | 3-7 destinations |
| FAB | Optional, at top |
### Permanent Navigation Drawer
| Property | Value |
|----------|-------|
| Width | 256-360dp |
| Position | Left edge (LTR) |
| Behavior | Always visible |
| Content | Full labels, icons |
## Responsive Layouts
### Breakpoints
| Class | Width Range |
|-------|-------------|
| COMPACT | < 600dp |
| MEDIUM | 600-840dp |
| EXPANDED | > 840dp |
Use WindowSizeClass to determine current breakpoint and adapt layout accordingly.
## Content Considerations
### Text Readability
- Line length: 45-75 characters max
- Use multiple columns on wide screens
- Maintain hierarchy with consistent spacing
### Media
- Support multiple aspect ratios
- Provide high-resolution assets
- Consider picture-in-picture for video
### Touch vs. Precise Input
- Large screens often use mouse/keyboard
- Don't assume touch-only interaction
- Provide hover states and tooltips
## Testing
### Device Matrix
| Device Type | Test Priority |
|-------------|---------------|
| Phone (portrait) | Required |
| Phone (landscape) | Required |
| Tablet (both orientations) | Required |
| Foldable (all postures) | High |
| Desktop/Chromebook | Medium |
### Test Cases
- [ ] App fills screen in all configurations
- [ ] No letterboxing or black bars
- [ ] State preserved across configuration changes
- [ ] Multi-window works at minimum size
- [ ] Keyboard navigation functional
- [ ] Mouse hover states present
- [ ] Foldable postures handled (if applicable)
- [ ] Navigation adapts to screen width

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# Design Style Guide
Match visual design to app category and target audience for cohesive user experience.
## Style Selection Principle
> **The visual style must match the app's purpose and audience.**
> A finance app should feel trustworthy, not playful.
> A children's app should feel fun, not corporate.
## Style Selection Matrix
| App Category | Visual Style | Color Palette | Typography | Interaction |
|--------------|--------------|---------------|------------|-------------|
| Utility/Tool | Minimalist | Neutral + 1 accent | Clean sans-serif | Direct, efficient |
| Finance/Banking | Professional Trust | Blue/Green/Navy | Conservative | Secure, deliberate |
| Health/Wellness | Calm & Natural | Soft greens, earth tones | Rounded, friendly | Gentle, encouraging |
| Kids (3-5) | Playful Simple | Bright primary colors | Large, rounded | Big targets, forgiving |
| Kids (6-12) | Fun & Engaging | Vibrant, varied | Bold, readable | Gamified feedback |
| Social/Entertainment | Expressive | Brand-driven | Dynamic | Gesture-rich |
| Productivity | Clean & Focused | Minimal, high contrast | Professional | Keyboard-friendly |
| E-commerce | Conversion-focused | Brand + CTA colors | Scannable | Quick actions |
| Gaming | Immersive | Theme-driven | Stylized | Custom gestures |
## Detailed Style Profiles
### Minimalist / iOS-like (Utility Apps)
**When to use**: Tools, utilities, calculators, file managers, settings apps
**Visual Characteristics**:
| Element | Specification |
|---------|---------------|
| Colors | 2-3 colors max, neutral base |
| Whitespace | Generous, 24-48dp margins |
| Typography | Single font family, clear hierarchy |
| Icons | Line-based, consistent stroke |
| Shadows | Subtle or none |
| Borders | Thin (1dp) or none |
| Shapes | Subtle corners (8-12dp) |
**Interaction Style**:
- Direct manipulation
- Immediate feedback
- No unnecessary animations
- Efficient task completion
**Color Palette**:
| Role | Light Mode | Dark Mode |
|------|------------|-----------|
| Background | #FAFAFA | #1C1C1E |
| Surface | #FFFFFF | #2C2C2E |
| Primary | #007AFF | #0A84FF |
| Text | #000000 | #FFFFFF |
| Secondary | #8E8E93 | #8E8E93 |
**Reference Apps**: iOS Settings, Apple Notes, Google Calculator
---
### Professional Trust (Finance/Business)
**When to use**: Banking, investment, enterprise, B2B applications
**Visual Characteristics**:
| Element | Specification |
|---------|---------------|
| Colors | Blues, greens, navy (trust colors) |
| Whitespace | Structured, grid-based |
| Typography | Formal, conservative weights |
| Icons | Filled or outlined, consistent |
| Data visualization | Clear, accurate charts |
| Security indicators | Prominent locks, badges |
**Interaction Style**:
- Confirmatory (double-check important actions)
- Deliberate (not rushed)
- Secure-feeling
- Clear feedback on transactions
**Color Palette**:
| Role | Color | Name |
|------|-------|------|
| Primary | #00695C or #1565C0 | Teal 800 / Blue 800 |
| Secondary | #37474F | Blue Grey 800 |
| Accent | #FFC107 | Amber |
| Background | #ECEFF1 | Blue Grey 50 |
| Success | #2E7D32 | Green 800 |
| Error | #C62828 | Red 800 |
**Key Patterns**:
- Balance summaries prominent
- Transaction history easily scannable
- Secure entry for sensitive data
- Biometric authentication prompts
**Reference Apps**: Banking apps, Trading platforms, Enterprise tools
---
### Calm & Wellness (Health Apps)
**When to use**: Meditation, fitness tracking, health monitoring, therapy
**Visual Characteristics**:
| Element | Specification |
|---------|---------------|
| Colors | Soft, muted, natural |
| Whitespace | Abundant (breathing room) |
| Typography | Rounded, friendly fonts |
| Shapes | Organic, soft corners (16dp+) |
| Animation | Gentle, slow transitions |
| Imagery | Nature, soft gradients |
**Interaction Style**:
- Encouraging, not demanding
- Progress-oriented
- Gentle reminders
- Celebration of achievements
**Color Palette**:
| Role | Color | Name |
|------|-------|------|
| Primary | #4CAF50 | Green 500 |
| Secondary | #81C784 | Green 300 |
| Tertiary | #B2DFDB | Teal 100 |
| Background | #F1F8E9 | Light Green 50 |
| Text | #33691E | Light Green 900 |
| Accent | #FFB74D | Orange 300 |
**Key Patterns**:
- Progress rings and charts
- Streak tracking
- Motivational messages
- Quiet notification style
**Reference Apps**: Headspace, Calm, Apple Fitness
---
### Playful & Kid-Friendly (Children's Apps)
**When to use**: Educational games, children's content, family apps
#### Ages 3-5
**Visual Characteristics**:
| Element | Specification |
|---------|---------------|
| Colors | Bright, saturated primary colors |
| Touch targets | 56dp minimum, 64dp recommended |
| Shapes | Very rounded (full radius) |
| Typography | Large (18sp+ minimum), simple fonts |
| Icons | Large, colorful, recognizable |
| Animation | Frequent, rewarding |
**Interaction Style**:
- Simple gestures only (tap, drag)
- No multi-finger gestures
- Forgiving error handling
- Immediate, multi-sensory feedback (sound + visual + haptic)
- No text-only buttons
**Color Palette**:
| Role | Color | Name |
|------|-------|------|
| Primary | #F44336 | Red 500 |
| Secondary | #FFEB3B | Yellow 500 |
| Tertiary | #2196F3 | Blue 500 |
| Background | #FFFFFF | White or soft pastels |
| Accent | #4CAF50 | Green 500 |
#### Ages 6-12
**Visual Characteristics**:
| Element | Specification |
|---------|---------------|
| Colors | Vibrant, varied palette |
| Touch targets | 48dp minimum |
| Shapes | Rounded but can be varied |
| Typography | Bold, readable, can include text |
| Icons | Stylized, character-driven |
| Animation | Gamified, achievement-based |
**Interaction Style**:
- Can introduce some complexity
- Gamification elements
- Progress and rewards
- Some text is acceptable
**Key Patterns for All Kids Apps**:
- Icon-based navigation (no text-only)
- Home button always visible
- Back navigation clear
- Parent gate for settings (math problem, hold button)
- Multi-sensory feedback
- Encouraging error states (no punishment)
- Joint engagement opportunities with parents
**Reference Apps**: PBS Kids, Khan Academy Kids, Duolingo ABC
---
### Expressive & Social (Entertainment Apps)
**When to use**: Social media, content creation, entertainment
**Visual Characteristics**:
| Element | Specification |
|---------|---------------|
| Colors | Bold brand colors |
| Typography | Dynamic, personality-driven |
| Media | Rich, prominent |
| Animation | Expressive, delightful |
| Shapes | Brand-specific |
**Interaction Style**:
- Gesture-rich
- Quick actions
- Social interactions prominent
- Content-first design
**Key Patterns**:
- Feed-based layouts
- Quick action buttons (like, share, comment)
- Stories/ephemeral content
- Creation tools accessible
- Notification badges
**Reference Apps**: Instagram, TikTok, Snapchat
---
### Clean & Focused (Productivity Apps)
**When to use**: Note-taking, task management, email, documents
**Visual Characteristics**:
| Element | Specification |
|---------|---------------|
| Colors | High contrast, minimal |
| Whitespace | Strategic, content-focused |
| Typography | Highly readable, clear hierarchy |
| Icons | Functional, consistent |
| Density | Adjustable (compact to comfortable) |
**Interaction Style**:
- Keyboard-friendly
- Batch operations
- Drag and drop
- Quick capture
- Search-centric
**Color Palette**:
| Role | Light Mode | Dark Mode |
|------|------------|-----------|
| Primary | #1976D2 | #64B5F6 |
| Background | #FFFFFF | #121212 |
| Surface | #F5F5F5 | #1E1E1E |
| Text | #212121 | #E0E0E0 |
| Accent/Priority | #FF5722 | #FF7043 |
**Key Patterns**:
- List views with swipe actions
- Quick add buttons
- Checkbox interactions
- Due dates and reminders
- Tags and categories
**Reference Apps**: Notion, Todoist, Google Tasks
---
### Conversion-Focused (E-commerce)
**When to use**: Shopping, marketplace, booking apps
**Visual Characteristics**:
| Element | Specification |
|---------|---------------|
| Colors | Brand + clear CTA colors |
| Images | High quality, zoomable |
| Typography | Scannable, price prominent |
| Cards | Product-focused |
| Badges | Sale, new, limited |
**Interaction Style**:
- Quick add to cart
- Easy checkout flow
- Comparison features
- Reviews accessible
- Wishlist/save for later
**Key Patterns**:
- Grid and list view toggle
- Filter and sort
- Product detail with gallery
- Cart always accessible
- One-tap purchase options
**Reference Apps**: Amazon, Shopify apps, Booking.com
---
## Consistency Principles
### Match Style to Subject Matter
| App Purpose | Style Should Feel |
|-------------|-------------------|
| Utility | Efficient, invisible |
| Finance | Trustworthy, secure |
| Health | Supportive, calm |
| Kids | Safe, fun |
| Social | Expressive, personal |
| Productivity | Focused, powerful |
| Shopping | Exciting, trustworthy |
### Internal Consistency Rules
| Rule | Implementation |
|------|----------------|
| Same icon style | All outlined OR all filled |
| Consistent color meaning | Red = destructive, Green = success |
| Uniform spacing | Use 8dp grid |
| Predictable interaction | Same gesture = same result |
| Typography system | Use M3 type scale |
## Anti-Patterns: Style Mismatch
| Mismatch | Problem |
|----------|---------|
| Playful colors in banking app | Undermines trust |
| Complex gestures in kids app | Frustrates young users |
| Cluttered UI in wellness app | Defeats calming purpose |
| Boring visuals in entertainment | Fails to engage |
| Aggressive CTAs in health app | Feels manipulative |
| Childish design in professional tool | Lacks credibility |
| Dense information in casual app | Overwhelms users |
## Implementation Checklist
- [ ] Identified app category and target audience
- [ ] Selected appropriate style profile
- [ ] Color palette matches style
- [ ] Typography matches style
- [ ] Interaction patterns match style
- [ ] Touch targets appropriate for audience
- [ ] Animation style consistent
- [ ] Internal consistency maintained
- [ ] No style mismatches
- [ ] Tested with target users

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# Functional Requirements
Audio, video, notifications, and other functional behavior requirements.
## Audio
### Playback Initialization
| Requirement | Specification |
|-------------|---------------|
| Response time | < 1 second |
| If delayed | Show visual progress indicator |
| User feedback | Immediate acknowledgment of action |
### Audio Focus Rules
| Event | Required Action |
|-------|-----------------|
| Another app requests focus | Pause or reduce volume |
| Focus regained | Resume or restore volume |
| Playback stops | Abandon focus |
### Audio Focus Handling
| Focus Change | Action |
|--------------|--------|
| AUDIOFOCUS_LOSS | Stop playback |
| AUDIOFOCUS_LOSS_TRANSIENT | Pause playback |
| AUDIOFOCUS_LOSS_TRANSIENT_CAN_DUCK | Reduce volume |
| AUDIOFOCUS_GAIN | Resume playback |
### Background Playback
| Requirement | Implementation |
|-------------|----------------|
| Continue when backgrounded | Use Foreground Service |
| Notification | MediaStyle notification required |
| Media controls | System media controls integration |
| Session | MediaSession for system integration |
## Video
### Picture-in-Picture (PiP)
| Requirement | Specification |
|-------------|---------------|
| Video apps | Should support PiP |
| Aspect ratio | 16:9 to 2.39:1 |
| Auto-enter | When user navigates away during playback |
### Video Encoding
| Standard | Requirement |
|----------|-------------|
| Compression | HEVC (H.265) recommended |
| Fallback | H.264 for compatibility |
| Quality | Adaptive based on network |
### Video Player Requirements
| Feature | Implementation |
|---------|----------------|
| Fullscreen | Support landscape |
| Controls | Play, pause, seek, volume |
| Captions | Support closed captions |
| Resume | Remember playback position |
## Notifications
### Channel Best Practices
| Practice | Reason |
|----------|--------|
| Multiple channels | User can control each type |
| Descriptive names | User understands purpose |
| Appropriate importance | Match user expectation |
| Don't share channels | Different content = different channel |
### Notification Priority
| Importance | Usage |
|------------|-------|
| HIGH | Time-sensitive (messages, calls) |
| DEFAULT | Normal notifications |
| LOW | Background info |
| MIN | Minimal interruption |
### Notification Content Rules
| Do | Don't |
|-----|-------|
| Relevant information | Cross-promotion |
| Clear, concise text | Advertising other products |
| Actionable content | Unnecessary interruptions |
| Set timeouts | Persistent non-ongoing notifications |
### Messaging Apps Requirements
| Feature | Description |
|---------|-------------|
| MessagingStyle | Use for conversation notifications |
| Direct reply | Support inline reply action |
| Conversation shortcuts | Enable direct share |
| Bubbles | Support floating conversations |
### Notification Grouping
Group related notifications together with a summary notification. Set appropriate group keys and summary flags.
## Sharing
### Android Sharesheet
Use the system sharesheet for sharing content. Create an ACTION_SEND intent with appropriate type and extras, then use createChooser().
### Direct Share
Provide conversation shortcuts for Direct Share ranking:
- Create ShortcutInfo for each conversation
- Set appropriate categories
- Push dynamic shortcuts
## Background Services
### Service Restrictions
| Rule | Implementation |
|------|----------------|
| Avoid long-running services | Use WorkManager |
| No background starts (API 26+) | Use foreground service or JobScheduler |
| Battery-efficient | Batch work, respect Doze |
### Poor Background Service Uses
| Don't Use For | Alternative |
|---------------|-------------|
| Maintaining network connection | FCM (push notifications) |
| Persistent Bluetooth | Companion device manager |
| Keeping GPS on | Geofencing, fused location |
| Polling server | FCM or WorkManager |
## State Management
### State Preservation Requirements
| Scenario | Required Behavior |
|----------|-------------------|
| App switcher return | Exact previous state |
| Device wake | Exact previous state |
| Process death | Restore critical state |
| Configuration change | Seamless transition |
### State Categories
| State Type | Storage |
|------------|---------|
| UI state (scroll, selection) | ViewModel + SavedState |
| User input (forms) | SavedState |
| Navigation | NavController state |
| Persistent data | Room database |
## Navigation
### Back Button/Gesture
| Requirement | Implementation |
|-------------|----------------|
| System back | Navigate to previous screen |
| Gesture navigation | Support back gesture |
| No custom back buttons | Use system navigation |
| Predictable | User knows what back does |
## Gestures
### Gesture Navigation Support
| Gesture | Default Action |
|---------|----------------|
| Swipe from left edge | Back |
| Swipe up from bottom | Home |
| Swipe up and hold | Recent apps |
### Custom Gestures
| Practice | Reason |
|----------|--------|
| Avoid edge swipes | Conflicts with navigation |
| Provide alternatives | Not all users gesture-capable |
| Test with gesture nav | Ensure no conflicts |
Handle system gesture insets to avoid conflicts with edge gestures.
## Functional Checklist
### Audio
- [ ] Playback starts within 1 second
- [ ] Audio focus requested and released
- [ ] Responds to focus changes (duck/pause)
- [ ] Background playback with notification
- [ ] MediaSession integration
### Video
- [ ] Picture-in-picture supported
- [ ] HEVC encoding used
- [ ] Playback position remembered
- [ ] Captions supported
### Notifications
- [ ] Appropriate channels defined
- [ ] Correct importance levels
- [ ] No promotional content
- [ ] Grouped when appropriate
- [ ] Timeouts set where applicable
### Messaging (if applicable)
- [ ] MessagingStyle used
- [ ] Direct reply supported
- [ ] Conversation shortcuts
- [ ] Bubbles supported
### Background
- [ ] WorkManager for background work
- [ ] No long-running services
- [ ] Battery-efficient design
### Navigation
- [ ] Standard back behavior
- [ ] Gesture navigation supported
- [ ] State preserved across lifecycle

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# Motion System Guidelines
Animation and transition specifications for Material Design 3.
## Motion Principles
### Four Core Characteristics
| Principle | Description |
|-----------|-------------|
| **Responsive** | Quickly responds to user input at the point of interaction |
| **Natural** | Follows real-world physics (gravity, friction, momentum) |
| **Aware** | Elements are aware of surroundings and other elements |
| **Intentional** | Guides focus to the right place at the right time |
## Duration Guidelines
### By Interaction Type
| Type | Duration | Usage |
|------|----------|-------|
| Micro | 50-100ms | Ripples, state changes, hover |
| Short | 100-200ms | Simple transitions, toggles |
| Medium | 200-300ms | Expanding, collapsing, revealing |
| Long | 300-500ms | Complex choreography, page transitions |
### By Device Type
| Device | Typical Duration | Adjustment |
|--------|------------------|------------|
| Mobile | 300ms | Baseline |
| Tablet | 390ms | +30% slower |
| Desktop | 150-200ms | Faster, more responsive |
| Wearable | 210ms | -30% faster |
### Duration Rules
- **Maximum**: Keep under 400ms for most transitions
- **User-initiated**: Faster (closer to instant feedback)
- **System-initiated**: Can be slightly longer
- **Loading states**: Use indeterminate indicators for unknown duration
## Easing Curves
### Standard Curves
| Curve | Usage | Characteristics |
|-------|-------|-----------------|
| **Standard** | Most common transitions | Quick acceleration, slow deceleration |
| **Emphasized** | Important/significant transitions | More dramatic curve |
| **Decelerate** | Elements entering screen | Starts fast, ends slow |
| **Accelerate** | Elements leaving screen permanently | Starts slow, ends fast |
| **Sharp** | Elements temporarily leaving | Quick, snappy motion |
### Curve Values (Cubic Bezier)
| Curve | Value |
|-------|-------|
| Standard | cubic-bezier(0.2, 0.0, 0.0, 1.0) |
| Emphasized | cubic-bezier(0.2, 0.0, 0.0, 1.0) |
| Decelerate | cubic-bezier(0.0, 0.0, 0.0, 1.0) |
| Accelerate | cubic-bezier(0.3, 0.0, 1.0, 1.0) |
## Movement Patterns
### Arc Motion
- Use natural, concave arcs for diagonal movement
- Single-axis movement (horizontal/vertical only) stays straight
- Elements entering/exiting screen move on single axis
### Choreography
- **Stagger**: Offset timing for related elements (20-40ms between)
- **Cascade**: Sequential reveal from a focal point
- **Shared motion**: Elements that move together maintain relationship
## Transition Patterns
### Container Transform
Best for: Navigation from card/list item to detail screen
- Origin container morphs into destination
- Maintains visual continuity
- Content fades during transformation
### Shared Axis
Best for: Same-level navigation (tabs, stepper)
| Axis | Direction | Usage |
|------|-----------|-------|
| X-axis | Horizontal | Tabs, horizontal paging |
| Y-axis | Vertical | Vertical lists, feeds |
| Z-axis | Depth | Parent-child relationships |
### Fade Through
Best for: Unrelated screen transitions
- Outgoing content fades out
- Incoming content fades in
- Brief overlap period
- No shared elements
### Fade
Best for: Show/hide single elements
- Simple opacity change
- Optionally combine with scale
- Quick duration (100-200ms)
## Component-Specific Motion
### FAB
| State | Animation |
|-------|-----------|
| Appear | Scale up + fade in |
| Disappear | Scale down + fade out |
| Transform | Morph to extended FAB |
| Press | Elevation change (3dp → 8dp) |
### Bottom Sheet
| State | Animation |
|-------|-----------|
| Expand | Slide up with decelerate curve |
| Collapse | Slide down with accelerate curve |
| Dismiss | Swipe down with velocity-based duration |
### Navigation
| Pattern | Animation |
|---------|-----------|
| Push | Incoming slides from right, outgoing shifts left |
| Pop | Incoming slides from left, outgoing shifts right |
| Modal | Slide up from bottom |
### Cards
| State | Animation |
|-------|-----------|
| Expand | Container transform to detail |
| Press | Subtle elevation increase |
| Reorder | Follow finger with physics |
## Loading & Progress
### Indeterminate Indicators
- Use for unknown duration
- Continuous, looping animation
- M3 Expressive: Customizable waveform and thickness
### Determinate Indicators
- Use when progress is measurable
- Smooth, linear progression
- Update frequently for responsiveness
### Skeleton Screens
- Show layout structure immediately
- Subtle shimmer animation
- Replace with content as it loads
## Accessibility Considerations
### Reduced Motion
- Respect prefers-reduced-motion setting
- Provide alternatives:
- Instant transitions (no animation)
- Simple fade instead of complex motion
- Static loading indicators
### Motion Duration
- Keep essential feedback < 100ms
- Avoid motion that could trigger vestibular issues
- Test with motion sensitivity settings enabled
## Implementation Notes
### Android Animation APIs
| API | Usage |
|-----|-------|
| MotionLayout | Complex, coordinated animations |
| Transition | Activity/Fragment transitions |
| Animator | Property animations |
| AnimatedContent | Compose content transitions |
| animateContentSize | Compose size changes |
### Performance Tips
- Use hardware layers for complex animations
- Avoid animating layout properties (use transform)
- Profile with GPU rendering tools
- Target 60 FPS (16ms per frame)

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# Performance & Stability Guidelines
Android Vitals thresholds, performance requirements, and stability best practices.
## Android Vitals Thresholds
### Core Metrics (Google Play)
Exceeding these thresholds affects app visibility on Google Play:
| Metric | Overall Threshold | Per Phone Model | Per Watch Model |
|--------|-------------------|-----------------|-----------------|
| User-perceived crash rate | **1.09%** | 8% | 4% |
| User-perceived ANR rate | **0.47%** | 8% | 5% |
| Excessive battery usage | 1% | - | 1% |
| Excessive wake locks | 5% | - | - |
### Consequences of Exceeding Thresholds
- Reduced app visibility in Google Play
- Warning label on store listing
- Lower ranking in search results
- Negative impact on user trust
## Startup Performance
### Requirements
| Metric | Target | Maximum |
|--------|--------|---------|
| Cold start | < 1 second | 2 seconds |
| Warm start | < 500ms | 1 second |
| Hot start | < 100ms | 500ms |
### If Startup Exceeds 2 Seconds
Must provide visual feedback:
- Progress indicator
- Splash screen with animation
- Loading skeleton
### Optimization Techniques
| Technique | Impact |
|-----------|--------|
| Lazy initialization | Defer non-critical work |
| Async loading | Move I/O off main thread |
| View hierarchy optimization | Reduce layout depth |
| App Startup library | Initialize components efficiently |
| Baseline Profiles | Pre-compile hot paths |
## Rendering Performance
### Frame Rate Requirements
| Target | Frame Time | Notes |
|--------|------------|-------|
| 60 FPS | ≤ 16.67ms | Standard requirement |
| 90 FPS | ≤ 11.11ms | High refresh rate displays |
| 120 FPS | ≤ 8.33ms | Premium devices |
### Jank Detection
| Metric | Threshold | Severity |
|--------|-----------|----------|
| Slow frames | > 16ms | Warning |
| Frozen frames | > 700ms | Critical |
| Jank rate | > 1% of frames | Poor experience |
### Common Rendering Issues
| Issue | Cause | Solution |
|-------|-------|----------|
| Overdraw | Multiple layers drawn | Reduce background stacking |
| Deep hierarchy | Complex view nesting | Use ConstraintLayout, Compose |
| Main thread work | Blocking operations | Move to background thread |
| Large bitmaps | Unoptimized images | Downsample, use vector |
## ANR Prevention
### ANR Triggers
| Scenario | Timeout |
|----------|---------|
| Input dispatch | 5 seconds |
| Broadcast receiver | 10 seconds |
| Service start | 20 seconds |
### Prevention Strategies
- Never perform network calls on main thread
- Never perform database operations on main thread
- Never perform file I/O on main thread
- Use coroutines, RxJava, or other async mechanisms
- Reduce synchronized block contention
### Common ANR Causes
| Cause | Solution |
|-------|----------|
| Network on main thread | Use coroutines/RxJava |
| Database on main thread | Use Room with suspend |
| File I/O on main thread | Use Dispatchers.IO |
| Lock contention | Reduce synchronized blocks |
| Dead locks | Careful threading design |
## Battery Optimization
### Wake Lock Guidelines
| Rule | Implementation |
|------|----------------|
| Minimize duration | Release as soon as possible |
| Use appropriate type | PARTIAL_WAKE_LOCK only when needed |
| Always release | Use try-finally or lifecycle |
| Prefer WorkManager | System-managed scheduling |
### Background Restrictions
| Feature | Best Practice |
|---------|---------------|
| Background services | Use WorkManager instead |
| Location | Request only when necessary |
| Network | Batch requests, respect connectivity |
| Alarms | Use inexact alarms when possible |
### Doze and App Standby
| Mode | Behavior | Adaptation |
|------|----------|------------|
| Doze | Limited network, alarms delayed | Use FCM for high-priority |
| App Standby | Background work restricted | Use expedited WorkManager |
| Buckets | Frequency limits by usage | Design for infrequent execution |
## Memory Management
### Memory Best Practices
| Practice | Benefit |
|----------|---------|
| Avoid memory leaks | Prevent OutOfMemoryError |
| Use weak references | Allow garbage collection |
| Recycle bitmaps | Reduce memory pressure |
| Monitor heap | Profile regularly |
### Common Memory Issues
| Issue | Detection | Solution |
|-------|-----------|----------|
| Activity leak | LeakCanary | Fix lifecycle references |
| Bitmap leak | Memory profiler | Recycle, use Glide/Coil |
| Context leak | Static analysis | Use application context |
| Handler leak | Lint warning | Use WeakReference |
## StrictMode
### What StrictMode Detects
| Category | Issues |
|----------|--------|
| Thread | Disk reads/writes, network, slow calls |
| VM | Leaked objects, unsafe intents, content URI exposure |
Enable StrictMode in debug builds to detect violations during development.
## SDK Requirements
### Version Requirements
| Property | Requirement |
|----------|-------------|
| targetSdk | Latest Android SDK (Google Play requirement) |
| compileSdk | Latest Android SDK |
| minSdk | Based on target audience |
### Third-Party SDK Management
| Practice | Reason |
|----------|--------|
| Keep updated | Security fixes, compatibility |
| Audit regularly | Remove unused dependencies |
| Monitor crashes | SDKs can cause issues |
| Check permissions | SDKs may request excessive permissions |
### Non-SDK Interface Restrictions
- Don't use reflection for hidden APIs
- Use Android Studio lint to detect
- APIs may break in future versions
## Monitoring and Profiling
### Tools
| Tool | Purpose |
|------|---------|
| Android Studio Profiler | CPU, memory, network, energy |
| Android Vitals (Play Console) | Production crash/ANR data |
| Firebase Performance | Real-time performance monitoring |
| Perfetto | Advanced system tracing |
| Benchmark library | Reproducible measurements |
### Key Metrics to Track
| Metric | Tool |
|--------|------|
| Startup time | Macrobenchmark |
| Frame timing | JankStats |
| Memory usage | Memory Profiler |
| Network latency | Network Profiler |
| Battery drain | Energy Profiler |
## Performance Checklist
- [ ] Cold startup < 2 seconds
- [ ] Rendering at 60 FPS
- [ ] No StrictMode violations
- [ ] Crash rate < 1.09%
- [ ] ANR rate < 0.47%
- [ ] No memory leaks
- [ ] Background work uses WorkManager
- [ ] Wake locks properly released
- [ ] SDKs up to date

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# Privacy & Security Guidelines
Security best practices and privacy requirements for Android applications.
## Permissions
### Principle of Least Privilege
| Rule | Implementation |
|------|----------------|
| Request minimum | Only permissions essential for core features |
| Request when needed | At point of use, not app startup |
| Explain why | Show rationale before system dialog |
| Degrade gracefully | App works (limited) if denied |
### Permission Request Flow
1. Check if already granted
2. If not, show educational UI (rationale)
3. Request permission
4. Handle result (grant or denial)
5. If denied, offer alternative or reduced functionality
### Sensitive Permissions
| Permission | Consideration |
|------------|---------------|
| Location | Use coarse if fine not needed |
| Camera | Request only when capturing |
| Microphone | Request only when recording |
| Contacts | Consider contact picker intent |
| Storage | Use scoped storage |
| SMS/Call Log | Restricted, needs approval |
### Alternative Approaches
| Instead of... | Consider... |
|---------------|-------------|
| READ_CONTACTS | Contact picker intent |
| ACCESS_FINE_LOCATION | Coarse location |
| READ_EXTERNAL_STORAGE | Storage Access Framework |
| CAMERA | Camera intent |
## Data Storage
### Storage Types
| Type | Security | Usage |
|------|----------|-------|
| Internal storage | Private to app | Sensitive data |
| External storage | World-readable | Shared files only |
| SharedPreferences | Private, unencrypted | Non-sensitive settings |
| EncryptedSharedPreferences | Private, encrypted | Sensitive settings |
| Room database | Private, optional encryption | Structured data |
### Sensitive Data Rules
| Rule | Implementation |
|------|----------------|
| Store internally | Use internal storage, not external |
| Encrypt at rest | Use EncryptedSharedPreferences, SQLCipher |
| Don't log | Never log PII or credentials |
| Clear on logout | Wipe user data completely |
### Data Logging
Never log sensitive data such as passwords, emails, tokens, or personal information. Only log non-sensitive operational information.
## Network Security
### HTTPS Requirements
- All network traffic must use SSL/TLS
- Configure Network Security Config
- Don't allow cleartext traffic
### Network Security Config
Define a network security configuration that:
- Disables cleartext traffic
- Specifies trusted certificate authorities
- Optionally implements certificate pinning for high-security apps
### Certificate Pinning (Optional)
For high-security apps, pin certificates to prevent MITM attacks. Include backup pins and plan for certificate rotation.
## User Identity
### Credential Manager
Integrate Credential Manager for unified sign-in supporting:
- Passkeys
- Federated identity
- Traditional passwords
### Biometric Authentication
Use biometric authentication for sensitive operations like:
- Financial transactions
- Accessing sensitive documents
- Confirming identity
### Autofill Support
Provide autofill hints on input fields:
- emailAddress, username for identity fields
- password for credential fields
- creditCardNumber, postalCode for payment fields
## App Components Security
### Exported Components
| Component | Exported Rule |
|-----------|---------------|
| Launcher Activity | exported="true" with intent-filter |
| Internal Activity | exported="false" |
| Internal Service | exported="false" |
| Content Provider (shared) | exported="true" with permissions |
Always explicitly set the exported attribute on all components.
### Custom Permissions
Use signature-level protection for custom permissions that control access between your own apps.
### Intent Validation
- Validate all intent data before use
- Check URI scheme and host
- Use explicit intents when possible
- Don't trust extras from unknown sources
### PendingIntent Security
Use FLAG_IMMUTABLE for PendingIntents unless mutability is required. This prevents other apps from modifying the intent.
## WebView Security
### Safe WebView Configuration
| Setting | Recommendation |
|---------|----------------|
| JavaScript | Disabled unless required |
| File access | Disabled |
| Content access | Disabled |
| Universal file access | Never enable |
### Avoid Dangerous Practices
| Don't | Why |
|-------|-----|
| setAllowUniversalAccessFromFileURLs(true) | Security vulnerability |
| addJavascriptInterface() with untrusted content | Code injection risk |
| Load untrusted URLs | XSS, phishing |
## Cryptography
### Use Platform APIs
- Use Android Keystore for key storage
- Use standard algorithms (AES-GCM, RSA)
- Never implement custom cryptography
- Use SecureRandom for random generation
### Avoid
- Custom encryption implementations
- Weak algorithms (MD5, SHA1 for security)
- Hardcoded keys or secrets
- Non-cryptographic random generators
## Code Security
### No Dynamic Code Loading
| Don't | Do Instead |
|-------|------------|
| Load code at runtime | Android App Bundles |
| Download DEX files | Play Feature Delivery |
| Execute scripts | Predefined functionality |
### Debug Code Removal
- Set debuggable=false in release builds
- Enable minification (R8/ProGuard)
- Remove debug libraries from production
## Device Identifiers
### Don't Use Hardware IDs
| Identifier | Status |
|------------|--------|
| IMEI | Don't use |
| MAC address | Don't use |
| Serial number | Don't use |
| Android ID | Limited use only |
### Recommended Alternatives
| Use Case | Solution |
|----------|----------|
| Analytics | Firebase Analytics ID |
| Advertising | Advertising ID (resettable) |
| App instance | Generate UUID on install |
| User identity | Account-based ID |
## Google Play Policies
### Data Safety
- Declare all data collected
- Explain data usage
- Provide privacy policy
- Allow data deletion requests
### User Data Policy
| Rule | Requirement |
|------|-------------|
| Transparency | Clear disclosure of data use |
| Security | Protect user data appropriately |
| Minimization | Collect only what's needed |
| Control | Allow users to manage data |
## Security Checklist
- [ ] Permissions requested only when needed
- [ ] Permissions explained to user
- [ ] Sensitive data stored internally
- [ ] No sensitive data in logs
- [ ] All network traffic over HTTPS
- [ ] Network security config defined
- [ ] Components export status explicit
- [ ] Custom permissions use signature protection
- [ ] Intents validated before use
- [ ] PendingIntents use FLAG_IMMUTABLE
- [ ] WebView configured securely
- [ ] Platform crypto APIs used
- [ ] No debug code in production
- [ ] No hardware IDs used
- [ ] Privacy policy available

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# Visual Design Guidelines
Detailed specifications for colors, typography, spacing, elevation, and shapes in Material Design 3.
## Color System
### Color Roles (Tokens)
Material Design 3 uses a token-based color system with three accent groups:
| Role | Usage |
|------|-------|
| **Primary** | Key components, FAB, prominent buttons |
| **Secondary** | Less prominent components, filters, chips |
| **Tertiary** | Accent, complementary elements |
| **Error** | Error states, destructive actions |
| **Surface** | Backgrounds, cards, dialogs |
Each role includes variants: base color, onColor, container, onContainer.
### Color Contrast Requirements
| Element | Minimum Contrast Ratio | Notes |
|---------|----------------------|-------|
| Body text | **4.5:1** | WCAG AA compliance |
| Large text (18sp+) | **3:1** | 14sp bold also qualifies |
| UI components | **3:1** | Icons, borders, controls |
| Focus indicators | **3:1** | Must be clearly visible |
### Recommended Color Palettes
#### Modern Professional (Business Apps)
| Role | Color | Name |
|------|-------|------|
| Primary | #1976D2 | Blue 700 |
| Secondary | #455A64 | Blue Grey 700 |
| Tertiary | #00897B | Teal 600 |
| Background | #FAFAFA | Grey 50 |
#### Vibrant & Playful (Consumer Apps)
| Role | Color | Name |
|------|-------|------|
| Primary | #6200EE | Deep Purple |
| Secondary | #03DAC6 | Teal Accent |
| Tertiary | #FF5722 | Deep Orange |
| Background | #FFFFFF | White |
#### Dark & Elegant (Premium Apps)
| Role | Color | Name |
|------|-------|------|
| Primary | #BB86FC | Purple 200 |
| Secondary | #03DAC6 | Teal 200 |
| Tertiary | #CF6679 | Red 200 |
| Background | #121212 | Dark surface |
#### Nature & Wellness (Health Apps)
| Role | Color | Name |
|------|-------|------|
| Primary | #4CAF50 | Green 500 |
| Secondary | #8BC34A | Light Green 500 |
| Tertiary | #FFEB3B | Yellow 500 |
| Background | #F1F8E9 | Light Green 50 |
#### Finance & Trust (Banking Apps)
| Role | Color | Name |
|------|-------|------|
| Primary | #00695C | Teal 800 |
| Secondary | #37474F | Blue Grey 800 |
| Tertiary | #FFC107 | Amber 500 |
| Background | #ECEFF1 | Blue Grey 50 |
### Dark Theme Requirements
- Background: #121212 or darker
- Surface colors use elevation-based tonal overlay
- Primary colors should be lighter variants (200-300 range)
- Maintain contrast ratios in dark mode
- Test all states (hover, focus, pressed) in dark mode
## Typography System
### Type Scale
| Style | Size | Weight | Line Height | Usage |
|-------|------|--------|-------------|-------|
| Display Large | 57sp | 400 | 64sp | Hero text |
| Display Medium | 45sp | 400 | 52sp | Large headers |
| Display Small | 36sp | 400 | 44sp | Section headers |
| Headline Large | 32sp | 400 | 40sp | Screen titles |
| Headline Medium | 28sp | 400 | 36sp | Subsection titles |
| Headline Small | 24sp | 400 | 32sp | Card titles |
| Title Large | 22sp | 400 | 28sp | App bar titles |
| Title Medium | 16sp | 500 | 24sp | List item titles |
| Title Small | 14sp | 500 | 20sp | Tabs |
| Body Large | 16sp | 400 | 24sp | Primary body text |
| Body Medium | 14sp | 400 | 20sp | Secondary body text |
| Body Small | 12sp | 400 | 16sp | Captions |
| Label Large | 14sp | 500 | 20sp | Button text |
| Label Medium | 12sp | 500 | 16sp | Navigation labels |
| Label Small | 11sp | 500 | 16sp | Badges |
### Recommended Fonts
| Category | Fonts |
|----------|-------|
| Primary | Roboto (system default) |
| Display | Roboto Serif, Google Sans |
| Monospace | Roboto Mono, JetBrains Mono |
### Text Readability
- **Line length**: 45-75 characters per line (including spaces)
- **Paragraph spacing**: 1.5x line height between paragraphs
- **Letter spacing**: Use default unless brand requires adjustment
- **Text alignment**: Left-aligned for body text (LTR languages)
## Spacing & Layout
### 8dp Grid System
All spacing values should be multiples of 8dp (with 4dp for fine adjustments).
| Token | Value | Usage |
|-------|-------|-------|
| xs | 4dp | Icon padding, fine adjustments |
| sm | 8dp | Tight spacing, inline elements |
| md | 16dp | Default padding, card content |
| lg | 24dp | Section spacing |
| xl | 32dp | Large gaps, group separation |
| xxl | 48dp | Screen margins, major sections |
### Component Dimensions
| Component | Height | Min Width | Notes |
|-----------|--------|-----------|-------|
| Button | 40dp | 64dp | Touch target 48dp |
| FAB | 56dp | 56dp | Standard size |
| Mini FAB | 40dp | 40dp | Secondary actions |
| Extended FAB | 56dp | 80dp | With text label |
| Text Field | 56dp | 280dp | Including label |
| App Bar | 64dp | - | Top app bar |
| Bottom Nav | 80dp | - | With labels |
| Nav Rail | - | 80dp | Tablet/desktop |
| List Item | 56-88dp | - | Depends on content |
| Chip | 32dp | - | Filter/action chips |
### Touch Targets
| Type | Size | Notes |
|------|------|-------|
| Minimum | 48 × 48dp | WCAG requirement |
| Recommended | 56 × 56dp | Primary actions |
| Kids apps | 56dp+ | Larger for motor skills |
| Spacing | 8dp minimum | Between adjacent targets |
## Elevation & Shadows
### Elevation Levels
| Level | Elevation | Usage |
|-------|-----------|-------|
| Level 0 | 0dp | Flat surfaces |
| Level 1 | 1dp | Cards, elevated buttons |
| Level 2 | 3dp | FAB (resting), raised elements |
| Level 3 | 6dp | Navigation drawer, bottom sheet |
| Level 4 | 8dp | FAB (pressed), menus |
| Level 5 | 12dp | Dialogs, modal surfaces |
### Shadow Guidelines
- Use elevation consistently for same component types
- Higher elevation = more important/prominent
- In dark theme, use surface tint instead of shadows
- Avoid excessive elevation (keeps UI grounded)
## Shape System
### Corner Radius
| Size | Radius | Usage |
|------|--------|-------|
| None | 0dp | Sharp edges, dividers |
| Extra Small | 4dp | Badges, small chips |
| Small | 8dp | Buttons, chips, small cards |
| Medium | 12dp | Cards, dialogs, text fields |
| Large | 16dp | FAB, bottom sheets |
| Extra Large | 28dp | Large sheets, expanded cards |
| Full | 50% | Pills, avatars, circular buttons |
### M3 Expressive Shapes
Material 3 Expressive introduces 35 new decorative shapes:
- Organic curves
- Asymmetric corners
- Cut corners
- Scalloped edges
Use sparingly for brand differentiation and visual interest.
### Shape Consistency Rules
- Same component type = same shape
- Related components should share shape family
- Don't mix too many shape styles on one screen
- Consider shape in dark/light theme transitions
## Icons
### Size Specifications
| Size | Dimensions | Usage |
|------|------------|-------|
| Small | 20 × 20dp | Compact UI, inline |
| Standard | 24 × 24dp | Default for most uses |
| Large | 40 × 40dp | Emphasis, empty states |
### Icon Guidelines
- **Touch target**: Always wrap in 48dp minimum clickable area
- **Style**: Outlined (default), Filled (selected/active states)
- **Stroke width**: 2dp for outlined icons
- **Optical alignment**: May need visual adjustments
- **Color**: Use semantic colors (primary, error, etc.)
### Recommended Icon Sets
| Set | Usage |
|-----|-------|
| Material Symbols | Recommended, variable font support |
| Material Icons | Legacy, still widely used |
### Adaptive Icons (App Icon)
| Property | Value |
|----------|-------|
| Canvas size | 108 × 108dp |
| Safe zone | 66 × 66dp (centered circle) |
| Logo size | 48-66dp |
| Max display | 72 × 72dp |
| Layers | Foreground + Background (both 108dp) |
| Android 13+ | Include monochrome layer for theming |

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---
name: frontend-dev
description: |
Full-stack frontend development combining premium UI design, cinematic animations,
AI-generated media assets, persuasive copywriting, and visual art. Builds complete,
visually striking web pages with real media, advanced motion, and compelling copy.
Use when: building landing pages, marketing sites, product pages, dashboards,
generating media assets (image/video/audio/music), writing conversion copy,
creating generative art, or implementing cinematic scroll animations.
license: MIT
metadata:
version: "1.0.0"
category: frontend
sources:
- Framer Motion documentation
- GSAP / GreenSock documentation
- Three.js documentation
- Tailwind CSS documentation
- React / Next.js documentation
- AIDA Framework (Elmo Lewis)
- p5.js documentation
---
# Frontend Studio
Build complete, production-ready frontend pages by orchestrating 5 specialized capabilities: design engineering, motion systems, AI-generated assets, persuasive copy, and generative art.
## Invocation
```
/frontend-dev <request>
```
The user provides their request as natural language (e.g. "build a landing page for a music streaming app").
## Skill Structure
```
frontend-dev/
├── SKILL.md # Core skill (this file)
├── scripts/ # Asset generation scripts
│ ├── minimax_tts.py # Text-to-speech
│ ├── minimax_music.py # Music generation
│ ├── minimax_video.py # Video generation (async)
│ └── minimax_image.py # Image generation
├── references/ # Detailed guides (read as needed)
│ ├── minimax-cli-reference.md # CLI flags quick reference
│ ├── asset-prompt-guide.md # Asset prompt engineering rules
│ ├── minimax-tts-guide.md # TTS usage & voices
│ ├── minimax-music-guide.md # Music prompts & lyrics format
│ ├── minimax-video-guide.md # Camera commands & models
│ ├── minimax-image-guide.md # Ratios & batch generation
│ ├── minimax-voice-catalog.md # All voice IDs
│ ├── motion-recipes.md # Animation code snippets
│ ├── env-setup.md # Environment setup
│ └── troubleshooting.md # Common issues
├── templates/ # Visual art templates
│ ├── viewer.html # p5.js interactive art base
│ └── generator_template.js # p5.js code reference
└── canvas-fonts/ # Static art fonts (TTF + licenses)
```
## Project Structure
### Assets (Universal)
All frameworks use the same asset organization:
```
assets/
├── images/
│ ├── hero-landing-1710xxx.webp
│ ├── icon-feature-01.webp
│ └── bg-pattern.svg
├── videos/
│ ├── hero-bg-1710xxx.mp4
│ └── demo-preview.mp4
└── audio/
├── bgm-ambient-1710xxx.mp3
└── tts-intro-1710xxx.mp3
```
**Asset naming:** `{type}-{descriptor}-{timestamp}.{ext}`
### By Framework
| Framework | Asset Location | Component Location |
|-----------|---------------|-------------------|
| **Pure HTML** | `./assets/` | N/A (inline or `./js/`) |
| **React/Next.js** | `public/assets/` | `src/components/` |
| **Vue/Nuxt** | `public/assets/` | `src/components/` |
| **Svelte/SvelteKit** | `static/assets/` | `src/lib/components/` |
| **Astro** | `public/assets/` | `src/components/` |
### Pure HTML
```
project/
├── index.html
├── assets/
│ ├── images/
│ ├── videos/
│ └── audio/
├── css/
│ └── styles.css
└── js/
└── main.js # Animations (GSAP/vanilla)
```
### React / Next.js
```
project/
├── public/assets/ # Static assets
├── src/
│ ├── components/
│ │ ├── ui/ # Button, Card, Input
│ │ ├── sections/ # Hero, Features, CTA
│ │ └── motion/ # RevealSection, StaggerGrid
│ ├── lib/
│ ├── styles/
│ └── app/ # Pages
└── package.json
```
### Vue / Nuxt
```
project/
├── public/assets/
├── src/ # or root for Nuxt
│ ├── components/
│ │ ├── ui/
│ │ ├── sections/
│ │ └── motion/
│ ├── composables/ # Shared logic
│ ├── pages/
│ └── assets/ # Processed assets (optional)
└── package.json
```
### Astro
```
project/
├── public/assets/
├── src/
│ ├── components/ # .astro, .tsx, .vue, .svelte
│ ├── layouts/
│ ├── pages/
│ └── styles/
└── package.json
```
**Component naming:** PascalCase (`HeroSection.tsx`, `HeroSection.vue`, `HeroSection.astro`)
---
## Compliance
**All rules in this skill are mandatory. Violating any rule is a blocking error — fix before proceeding or delivering.**
---
## Workflow
### Phase 1: Design Architecture
1. Analyze the request — determine page type and context
2. Set design dials based on page type
3. Plan layout sections and identify asset needs
### Phase 2: Motion Architecture
1. Select animation tools per section (see Tool Selection Matrix)
2. Plan motion sequences following performance guardrails
### Phase 3: Asset Generation
Generate all image/video/audio assets using `scripts/`. NEVER use placeholder URLs (unsplash, picsum, placeholder.com, via.placeholder, placehold.co, etc.) or external URLs.
1. Parse asset requirements (type, style, spec, usage)
2. Craft optimized prompts, show to user, confirm before generating
3. Execute via scripts, save to project — do NOT proceed to Phase 5 until all assets are saved locally
### Phase 4: Copywriting & Content
Follow copywriting frameworks (AIDA, PAS, FAB) to craft all text content. Do NOT use "Lorem ipsum" — write real copy.
### Phase 5: Build UI
Scaffold the project and build each section following Design and Motion rules. Integrate generated assets and copy. All `<img>`, `<video>`, `<source>`, and CSS `background-image` MUST reference local assets from Phase 3.
### Phase 6: Quality Gates
Run final checklist (see Quality Gates section).
---
# 1. Design Engineering
## 1.1 Baseline Configuration
| Dial | Default | Range |
|------|---------|-------|
| DESIGN_VARIANCE | 8 | 1=Symmetry, 10=Asymmetric |
| MOTION_INTENSITY | 6 | 1=Static, 10=Cinematic |
| VISUAL_DENSITY | 4 | 1=Airy, 10=Packed |
Adapt dynamically based on user requests.
## 1.2 Architecture Conventions
- **DEPENDENCY VERIFICATION:** Check `package.json` before importing any library. Output install command if missing.
- **Framework:** React/Next.js. Default to Server Components. Interactive components must be isolated `"use client"` leaf components.
- **Styling:** Tailwind CSS. Check version in `package.json` — NEVER mix v3/v4 syntax.
- **ANTI-EMOJI POLICY:** NEVER use emojis anywhere. Use Phosphor or Radix icons only.
- **Viewport:** Use `min-h-[100dvh]` not `h-screen`. Use CSS Grid not flex percentage math.
- **Layout:** `max-w-[1400px] mx-auto` or `max-w-7xl`.
## 1.3 Design Rules
| Rule | Directive |
|------|-----------|
| Typography | Headlines: `text-4xl md:text-6xl tracking-tighter`. Body: `text-base leading-relaxed max-w-[65ch]`. **NEVER** use Inter — use Geist/Outfit/Satoshi. **NEVER** use Serif on dashboards. |
| Color | Max 1 accent, saturation < 80%. **NEVER** use AI purple/blue. Stick to one palette. |
| Layout | **NEVER** use centered heroes when VARIANCE > 4. Force split-screen or asymmetric layouts. |
| Cards | **NEVER** use generic cards when DENSITY > 7. Use `border-t`, `divide-y`, or spacing. |
| States | **ALWAYS** implement: Loading (skeleton), Empty, Error, Tactile feedback (`scale-[0.98]`). |
| Forms | Label above input. Error below. `gap-2` for input blocks. |
## 1.4 Anti-Slop Techniques
- **Liquid Glass:** `backdrop-blur` + `border-white/10` + `shadow-[inset_0_1px_0_rgba(255,255,255,0.1)]`
- **Magnetic Buttons:** Use `useMotionValue`/`useTransform` — never `useState` for continuous animations
- **Perpetual Motion:** When INTENSITY > 5, add infinite micro-animations (Pulse, Float, Shimmer)
- **Layout Transitions:** Use Framer `layout` and `layoutId` props
- **Stagger:** Use `staggerChildren` or CSS `animation-delay: calc(var(--index) * 100ms)`
## 1.5 Forbidden Patterns
| Category | Banned |
|----------|--------|
| Visual | Neon glows, pure black (#000), oversaturated accents, gradient text on headers, custom cursors |
| Typography | Inter font, oversized H1s, Serif on dashboards |
| Layout | 3-column equal card rows, floating elements with awkward gaps |
| Components | Default shadcn/ui without customization |
## 1.6 Creative Arsenal
| Category | Patterns |
|----------|----------|
| Navigation | Dock magnification, Magnetic button, Gooey menu, Dynamic island, Radial menu, Speed dial, Mega menu |
| Layout | Bento grid, Masonry, Chroma grid, Split-screen scroll, Curtain reveal |
| Cards | Parallax tilt, Spotlight border, Glassmorphism, Holographic foil, Swipe stack, Morphing modal |
| Scroll | Sticky stack, Horizontal hijack, Locomotive sequence, Zoom parallax, Progress path, Liquid swipe |
| Gallery | Dome gallery, Coverflow, Drag-to-pan, Accordion slider, Hover trail, Glitch effect |
| Text | Kinetic marquee, Text mask reveal, Scramble effect, Circular path, Gradient stroke, Kinetic grid |
| Micro | Particle explosion, Pull-to-refresh, Skeleton shimmer, Directional hover, Ripple click, SVG draw, Mesh gradient, Lens blur |
## 1.7 Bento Paradigm
- **Palette:** Background `#f9fafb`, cards pure white with `border-slate-200/50`
- **Surfaces:** `rounded-[2.5rem]`, diffusion shadow
- **Typography:** Geist/Satoshi, `tracking-tight` headers
- **Labels:** Outside and below cards
- **Animation:** Spring physics (`stiffness: 100, damping: 20`), infinite loops, `React.memo` isolation
**5-Card Archetypes:**
1. Intelligent List — auto-sorting with `layoutId`
2. Command Input — typewriter + blinking cursor
3. Live Status — breathing indicators
4. Wide Data Stream — infinite horizontal carousel
5. Contextual UI — staggered highlight + float-in toolbar
## 1.8 Brand Override
When brand styling is active:
- Dark: `#141413`, Light: `#faf9f5`, Mid: `#b0aea5`, Subtle: `#e8e6dc`
- Accents: Orange `#d97757`, Blue `#6a9bcc`, Green `#788c5d`
- Fonts: Poppins (headings), Lora (body)
---
# 2. Motion Engine
## 2.1 Tool Selection Matrix
| Need | Tool |
|------|------|
| UI enter/exit/layout | **Framer Motion**`AnimatePresence`, `layoutId`, springs |
| Scroll storytelling (pin, scrub) | **GSAP + ScrollTrigger** — frame-accurate control |
| Looping icons | **Lottie** — lazy-load (~50KB) |
| 3D/WebGL | **Three.js / R3F** — isolated `<Canvas>`, own `"use client"` boundary |
| Hover/focus states | **CSS only** — zero JS cost |
| Native scroll-driven | **CSS**`animation-timeline: scroll()` |
**Conflict Rules [MANDATORY]:**
- NEVER mix GSAP + Framer Motion in same component
- R3F MUST live in isolated Canvas wrapper
- ALWAYS lazy-load Lottie, GSAP, Three.js
## 2.2 Intensity Scale
| Level | Techniques |
|-------|------------|
| 1-2 Subtle | CSS transitions only, 150-300ms |
| 3-4 Smooth | CSS keyframes + Framer animate, stagger ≤3 items |
| 5-6 Fluid | `whileInView`, magnetic hover, parallax tilt |
| 7-8 Cinematic | GSAP ScrollTrigger, pinned sections, horizontal hijack |
| 9-10 Immersive | Full scroll sequences, Three.js particles, WebGL shaders |
## 2.3 Animation Recipes
See `references/motion-recipes.md` for full code. Summary:
| Recipe | Tool | Use For |
|--------|------|---------|
| Scroll Reveal | Framer | Fade+slide on viewport entry |
| Stagger Grid | Framer | Sequential list animations |
| Pinned Timeline | GSAP | Horizontal scroll with pinning |
| Tilt Card | Framer | Mouse-tracking 3D perspective |
| Magnetic Button | Framer | Cursor-attracted buttons |
| Text Scramble | Vanilla | Matrix-style decode effect |
| SVG Path Draw | CSS | Scroll-linked path animation |
| Horizontal Scroll | GSAP | Vertical-to-horizontal hijack |
| Particle Background | R3F | Decorative WebGL particles |
| Layout Morph | Framer | Card-to-modal expansion |
## 2.4 Performance Rules
**GPU-only properties (ONLY animate these):** `transform`, `opacity`, `filter`, `clip-path`
**NEVER animate:** `width`, `height`, `top`, `left`, `margin`, `padding`, `font-size` — if you need these effects, use `transform: scale()` or `clip-path` instead.
**Isolation:**
- Perpetual animations MUST be in `React.memo` leaf components
- `will-change: transform` ONLY during animation
- `contain: layout style paint` on heavy containers
**Mobile:**
- ALWAYS respect `prefers-reduced-motion`
- ALWAYS disable parallax/3D on `pointer: coarse`
- Cap particles: desktop 800, tablet 300, mobile 100
- Disable GSAP pin on mobile < 768px
**Cleanup:** Every `useEffect` with GSAP/observers MUST `return () => ctx.revert()`
## 2.5 Springs & Easings
| Feel | Framer Config |
|------|---------------|
| Snappy | `stiffness: 300, damping: 30` |
| Smooth | `stiffness: 150, damping: 20` |
| Bouncy | `stiffness: 100, damping: 10` |
| Heavy | `stiffness: 60, damping: 20` |
| CSS Easing | Value |
|------------|-------|
| Smooth decel | `cubic-bezier(0.16, 1, 0.3, 1)` |
| Smooth accel | `cubic-bezier(0.7, 0, 0.84, 0)` |
| Elastic | `cubic-bezier(0.34, 1.56, 0.64, 1)` |
## 2.6 Accessibility
- ALWAYS wrap motion in `prefers-reduced-motion` check
- NEVER flash content > 3 times/second (seizure risk)
- ALWAYS provide visible focus rings (use `outline` not `box-shadow`)
- ALWAYS add `aria-live="polite"` for dynamically revealed content
- ALWAYS include pause button for auto-playing animations
## 2.7 Dependencies
```bash
npm install framer-motion # UI (keep at top level)
npm install gsap # Scroll (lazy-load)
npm install lottie-react # Icons (lazy-load)
npm install three @react-three/fiber @react-three/drei # 3D (lazy-load)
```
---
# 3. Asset Generation
## 3.1 Scripts
| Type | Script | Pattern |
|------|--------|---------|
| TTS | `scripts/minimax_tts.py` | Sync |
| Music | `scripts/minimax_music.py` | Sync |
| Video | `scripts/minimax_video.py` | Async (create → poll → download) |
| Image | `scripts/minimax_image.py` | Sync |
Env: `MINIMAX_API_KEY` (required).
## 3.2 Workflow
1. **Parse:** type, quantity, style, spec, usage
2. **Craft prompt:** Be specific (composition, lighting, style). **NEVER** include text in image prompts.
3. **Execute:** Show prompt to user, **MUST confirm before generating**, then run script
4. **Save:** `<project>/public/assets/{images,videos,audio}/` as `{type}-{descriptor}-{timestamp}.{ext}`**MUST save locally**
5. **Post-process:** Images → WebP, Videos → ffmpeg compress, Audio → normalize
6. **Deliver:** File path + code snippet + CSS suggestion
## 3.3 Preset Shortcuts
| Shortcut | Spec |
|----------|------|
| `hero` | 16:9, cinematic, text-safe |
| `thumb` | 1:1, centered subject |
| `icon` | 1:1, flat, clean background |
| `avatar` | 1:1, portrait, circular crop ready |
| `banner` | 21:9, OG/social |
| `bg-video` | 768P, 6s, `[Static shot]` |
| `video-hd` | 1080P, 6s |
| `bgm` | 30s, no vocals, loopable |
| `tts` | MiniMax HD, MP3 |
## 3.4 Reference
- `references/minimax-cli-reference.md` — CLI flags
- `references/asset-prompt-guide.md` — Prompt rules
- `references/minimax-voice-catalog.md` — Voice IDs
- `references/minimax-tts-guide.md` — TTS usage
- `references/minimax-music-guide.md` — Music generation (prompts, lyrics, structure tags)
- `references/minimax-video-guide.md` — Camera commands
- `references/minimax-image-guide.md` — Ratios, batch
---
# 4. Copywriting
## 4.1 Core Job
1. Grab attention → 2. Create desire → 3. Remove friction → 4. Prompt action
## 4.2 Frameworks
**AIDA** (landing pages, emails):
```
ATTENTION: Bold headline (promise or pain)
INTEREST: Elaborate problem ("yes, that's me")
DESIRE: Show transformation
ACTION: Clear CTA
```
**PAS** (pain-driven products):
```
PROBLEM: State clearly
AGITATE: Make urgent
SOLUTION: Your product
```
**FAB** (product differentiation):
```
FEATURE: What it does
ADVANTAGE: Why it matters
BENEFIT: What customer gains
```
## 4.3 Headlines
| Formula | Example |
|---------|---------|
| Promise | "Double open rates in 30 days" |
| Question | "Still wasting 10 hours/week?" |
| How-To | "How to automate your pipeline" |
| Number | "7 mistakes killing conversions" |
| Negative | "Stop losing leads" |
| Curiosity | "The one change that tripled bookings" |
| Transformation | "From 50 to 500 leads" |
Be specific. Lead with outcome, not method.
## 4.4 CTAs
**Bad:** Submit, Click here, Learn more
**Good:** "Start my free trial", "Get the template now", "Book my strategy call"
**Formula:** [Action Verb] + [What They Get] + [Urgency/Ease]
Place: above fold, after value, multiple on long pages.
## 4.5 Emotional Triggers
| Trigger | Example |
|---------|---------|
| FOMO | "Only 3 spots left" |
| Fear of loss | "Every day without this, you're losing $X" |
| Status | "Join 10,000+ top agencies" |
| Ease | "Set it up once. Forget forever." |
| Frustration | "Tired of tools that deliver nothing?" |
| Hope | "Yes, you CAN hit $10K MRR" |
## 4.6 Objection Handling
| Objection | Response |
|-----------|----------|
| Too expensive | Show ROI: "Pays for itself in 2 weeks" |
| Won't work for me | Social proof from similar customer |
| No time | "Setup takes 10 minutes" |
| What if it fails | "30-day money-back guarantee" |
| Need to think | Urgency/scarcity |
Place in FAQ, testimonials, near CTA.
## 4.7 Proof Types
Testimonials (with name/title), Case studies, Data/metrics, Social proof, Certifications
---
# 5. Visual Art
Philosophy-first workflow. Two output modes.
## 5.1 Output Modes
| Mode | Output | When |
|------|--------|------|
| Static | PDF/PNG | Posters, print, design assets |
| Interactive | HTML (p5.js) | Generative art, explorable variations |
## 5.2 Workflow
### Step 1: Philosophy Creation
Name the movement (1-2 words). Articulate philosophy (4-6 paragraphs) covering:
- Static: space, form, color, scale, rhythm, hierarchy
- Interactive: computation, emergence, noise, parametric variation
### Step 2: Conceptual Seed
Identify subtle, niche reference — sophisticated, not literal. Jazz musician quoting another song.
### Step 3: Creation
**Static Mode:**
- Single page, highly visual, design-forward
- Repeating patterns, perfect shapes
- Sparse typography from `canvas-fonts/`
- Nothing overlaps, proper margins
- Output: `.pdf` or `.png` + philosophy `.md`
**Interactive Mode:**
1. Read `templates/viewer.html` first
2. Keep FIXED sections (header, sidebar, seed controls)
3. Replace VARIABLE sections (algorithm, parameters)
4. Seeded randomness: `randomSeed(seed); noiseSeed(seed);`
5. Output: single self-contained HTML
### Step 4: Refinement
Refine, don't add. Make it crisp. Polish into masterpiece.
---
# Quality Gates
**Design:**
- [ ] Mobile layout collapse (`w-full`, `px-4`) for high-variance designs
- [ ] `min-h-[100dvh]` not `h-screen`
- [ ] Empty, loading, error states provided
- [ ] Cards omitted where spacing suffices
**Motion:**
- [ ] Correct tool per selection matrix
- [ ] No GSAP + Framer mixed in same component
- [ ] All `useEffect` have cleanup returns
- [ ] `prefers-reduced-motion` respected
- [ ] Perpetual animations in `React.memo` leaf components
- [ ] Only GPU properties animated
- [ ] Heavy libraries lazy-loaded
**General:**
- [ ] Dependencies verified in `package.json`
- [ ] **No placeholder URLs** — grep the output for `unsplash`, `picsum`, `placeholder`, `placehold`, `via.placeholder`, `lorem.space`, `dummyimage`. If ANY found, STOP and replace with generated assets before delivering.
- [ ] **All media assets exist as local files** in the project's assets directory
- [ ] Asset prompts confirmed with user before generation
---
*React and Next.js are trademarks of Meta Platforms, Inc. and Vercel, Inc., respectively. Vue.js is a trademark of Evan You. Tailwind CSS is a trademark of Tailwind Labs Inc. Svelte and SvelteKit are trademarks of their respective owners. GSAP/GreenSock is a trademark of GreenSock Inc. Three.js, Framer Motion, Lottie, Astro, and all other product names are trademarks of their respective owners.*

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Copyright 2012 The Arsenal Project Authors (andrij.design@gmail.com)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2019 The Big Shoulders Project Authors (https://github.com/xotypeco/big_shoulders)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@@ -0,0 +1,93 @@
Copyright 2024 The Boldonse Project Authors (https://github.com/googlefonts/boldonse)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2022 The Bricolage Grotesque Project Authors (https://github.com/ateliertriay/bricolage)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2018 The Crimson Pro Project Authors (https://github.com/Fonthausen/CrimsonPro)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2020 The DM Mono Project Authors (https://www.github.com/googlefonts/dm-mono)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright (c) 2011 by LatinoType Limitada (luciano@latinotype.com),
with Reserved Font Names "Erica One"
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2024 The Geist Project Authors (https://github.com/vercel/geist-font.git)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2022 The Gloock Project Authors (https://github.com/duartp/gloock)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright © 2017 IBM Corp. with Reserved Font Name "Plex"
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2022 The Instrument Sans Project Authors (https://github.com/Instrument/instrument-sans)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@@ -0,0 +1,93 @@
Copyright (c) 2011, Santiago Orozco (hi@typemade.mx), with Reserved Font Name "Italiana".
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2020 The JetBrains Mono Project Authors (https://github.com/JetBrains/JetBrainsMono)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2019 The Jura Project Authors (https://github.com/ossobuffo/jura)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2012 The Libre Baskerville Project Authors (https://github.com/impallari/Libre-Baskerville) with Reserved Font Name Libre Baskerville.
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2011 The Lora Project Authors (https://github.com/cyrealtype/Lora-Cyrillic), with Reserved Font Name "Lora".
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2025 The National Park Project Authors (https://github.com/benhoepner/National-Park)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@@ -0,0 +1,93 @@
Copyright (c) 2010, Kimberly Geswein (kimberlygeswein.com)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2021 The Outfit Project Authors (https://github.com/Outfitio/Outfit-Fonts)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2021 The Pixelify Sans Project Authors (https://github.com/eifetx/Pixelify-Sans)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright (c) 2011, Denis Masharov (denis.masharov@gmail.com)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2024 The Red Hat Project Authors (https://github.com/RedHatOfficial/RedHatFont)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@@ -0,0 +1,93 @@
Copyright 2001 The Silkscreen Project Authors (https://github.com/googlefonts/silkscreen)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2016 The Smooch Sans Project Authors (https://github.com/googlefonts/smooch-sans)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2023 The Tektur Project Authors (https://www.github.com/hyvyys/Tektur)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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Copyright 2019 The Work Sans Project Authors (https://github.com/weiweihuanghuang/Work-Sans)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

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@@ -0,0 +1,93 @@
Copyright 2023 The Young Serif Project Authors (https://github.com/noirblancrouge/YoungSerif)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
https://openfontlicense.org
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
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"Reserved Font Name" refers to any names specified as such after the
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DISCLAIMER
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@@ -0,0 +1,43 @@
# Prompt Engineering Guide
## Image Prompts
- Be specific about composition: "left-aligned subject with negative space on the right for text overlay"
- Specify lighting: "soft studio lighting", "golden hour backlight", "flat diffused light"
- Include style modifiers: "editorial photography", "3D render", "flat vector illustration"
- Add technical specs: "4K resolution, sharp focus, shallow depth of field"
- For web assets: always mention "clean background", "web-optimized", "high contrast for readability"
- **NEVER** include text in image prompts unless explicitly requested — AI text rendering is unreliable
## Video Prompts
- Use MiniMax camera commands in brackets: `[Push in]`, `[Truck left]`, `[Tracking shot]`, etc.
- Describe scene, subject, lighting, and mood — the API auto-optimizes prompts by default
- For web backgrounds: keep 6s duration, add `[Static shot]` for stability
- Max 2,000 characters
## Audio / TTS
- Specify genre, tempo (BPM), mood, and instruments
- For background music: "no vocals, suitable for background, not distracting"
- For sound effects: be extremely specific about the sound event
- For TTS: choose voice matching content language and speaker gender
## Preset Shortcuts
| Shortcut | Spec |
|----------|------|
| `hero` | 16:9 (1280x720) image, cinematic, text-safe space |
| `thumb` | 1:1 (1024x1024) image, centered subject |
| `icon` | 1:1 (1024x1024), flat style, clean background |
| `avatar` | 1:1 (1024x1024), portrait, circular crop ready |
| `banner` | 21:9 (1344x576), OG/social banner |
| `portrait` | 2:3 (832x1248), vertical portrait |
| `mobile` | 9:16 (720x1280), mobile fullscreen |
| `bg-video` | 768P, 6s, `[Static shot]`, MiniMax Hailuo-2.3 |
| `video` | 768P, 6s, MiniMax Hailuo-2.3, prompt auto-optimized |
| `video-hd` | 1080P, 6s, MiniMax Hailuo-2.3 |
| `bgm` | 30s background music, no vocals, loopable |
| `sfx` | Short sound effect, < 3s |
| `tts` | Text-to-speech, MiniMax HD, MP3 |
| `narration` | Expressive narration voice, MiniMax |

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# Getting Started
## 1. Set API key
```bash
export MINIMAX_API_KEY="<paste-your-key-here>"
```
## 2. Install dependencies
```bash
pip install requests
# FFmpeg (optional, for audio post-processing)
# macOS:
brew install ffmpeg
# Ubuntu:
sudo apt install ffmpeg
```
## 3. Quick test
```bash
python scripts/minimax_tts.py "Hello world" -o test.mp3
```
If successful, you'll see `OK: xxxxx bytes -> test.mp3`.
## Next steps
- **Voice selection**: See [minimax-voice-catalog.md](minimax-voice-catalog.md)
- **TTS workflows**: See [minimax-tts-guide.md](minimax-tts-guide.md)
- **Troubleshooting**: See [troubleshooting.md](troubleshooting.md)

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# Provider Reference — MiniMax
All asset generation uses MiniMax API. Env: `MINIMAX_API_KEY` (required).
## Audio (Sync TTS)
**Script:** `scripts/minimax_tts.py`
```bash
python scripts/minimax_tts.py "Hello world" -o output.mp3
python scripts/minimax_tts.py "你好" -o hi.mp3 -v female-shaonv
python scripts/minimax_tts.py "Welcome" -o out.wav -v male-qn-jingying --speed 0.8 --format wav
```
**Model:** `speech-2.8-hd` (default).
| Flag | Default | Range / Options |
|------|---------|-----------------|
| `-o` | (required) | Output file path |
| `-v` | `male-qn-qingse` | Voice ID |
| `--model` | `speech-2.8-hd` | speech-2.8-hd / speech-2.8-turbo / speech-2.6-hd / speech-2.6-turbo |
| `--speed` | 1.0 | 0.52.0 |
| `--volume` | 1.0 | 0.110 |
| `--pitch` | 0 | -12 to 12 |
| `--emotion` | (auto) | happy / sad / angry / fearful / disgusted / surprised / calm / fluent / whisper |
| `--format` | mp3 | mp3 / wav / flac |
| `--lang` | auto | Language boost |
**Programmatic:**
```python
from minimax_tts import tts
audio_bytes = tts("Hello", voice_id="female-shaonv")
```
## Video (Text-to-Video)
**Script:** `scripts/minimax_video.py`
```bash
python scripts/minimax_video.py "A cat playing piano" -o cat.mp4
python scripts/minimax_video.py "Ocean waves [Truck left]" -o waves.mp4 --duration 10
python scripts/minimax_video.py "City skyline [Push in]" -o city.mp4 --resolution 1080P
```
**Model:** `MiniMax-Hailuo-2.3` (default). Async: script handles create → poll → download automatically.
| Flag | Default | Options |
|------|---------|---------|
| `-o` | (required) | Output file path (.mp4) |
| `--model` | `MiniMax-Hailuo-2.3` | MiniMax-Hailuo-2.3 / MiniMax-Hailuo-02 / T2V-01-Director / T2V-01 |
| `--duration` | 6 | 6 / 10 (10s only at 768P with Hailuo models) |
| `--resolution` | 768P | 720P / 768P / 1080P (1080P only 6s) |
| `--no-optimize` | false | Disable prompt auto-optimization |
| `--poll-interval` | 10 | Seconds between status checks |
| `--max-wait` | 600 | Max wait time in seconds |
**Camera commands** — insert `[Command]` in prompt: `[Push in]`, `[Truck left]`, `[Pan right]`, `[Zoom out]`, `[Static shot]`, `[Tracking shot]`, etc.
**Programmatic:**
```python
from minimax_video import generate
generate("A cat playing piano", "cat.mp4", model="MiniMax-Hailuo-2.3", duration=6)
```
See [minimax-video-guide.md](minimax-video-guide.md) for full camera command list and model compatibility.
## Image (Text-to-Image)
**Script:** `scripts/minimax_image.py`
```bash
python scripts/minimax_image.py "A cat astronaut in space" -o cat.png
python scripts/minimax_image.py "Mountain landscape" -o hero.png --ratio 16:9
python scripts/minimax_image.py "Product icons, flat style" -o icons.png -n 4 --seed 42
```
**Model:** `image-01`. Sync: returns image URL (or base64) immediately.
| Flag | Default | Options |
|------|---------|---------|
| `-o` | (required) | Output file path (.png/.jpg) |
| `--ratio` | 1:1 | 1:1 / 16:9 / 4:3 / 3:2 / 2:3 / 3:4 / 9:16 / 21:9 |
| `-n` | 1 | Number of images (19) |
| `--seed` | (random) | Seed for reproducibility |
| `--optimize` | false | Enable prompt auto-optimization |
| `--base64` | false | Return base64 instead of URL |
**Batch output:** with `-n > 1`, files are named `out-0.png`, `out-1.png`, etc.
**Programmatic:**
```python
from minimax_image import generate_image, download_and_save
result = generate_image("A cat in space", aspect_ratio="16:9")
download_and_save(result["data"]["image_urls"][0], "cat.png")
```
See [minimax-image-guide.md](minimax-image-guide.md) for ratio dimensions and details.
## Music (Text-to-Music)
**Script:** `scripts/minimax_music.py`
```bash
python scripts/minimax_music.py --prompt "Indie folk, melancholic" --lyrics "[verse]\nStreetlights flicker" -o song.mp3
python scripts/minimax_music.py --prompt "Upbeat pop, energetic" --auto-lyrics -o pop.mp3
python scripts/minimax_music.py --prompt "Jazz piano, smooth, relaxing" --instrumental -o jazz.mp3
```
**Model:** `music-2.5+` (default). Sync: returns audio hex or URL.
| Flag | Default | Options |
|------|---------|---------|
| `-o` | (required) | Output file path (.mp3/.wav) |
| `--prompt` | (empty) | Music description: style, mood, scenario (max 2000 chars) |
| `--lyrics` | (empty) | Song lyrics with structure tags (max 3500 chars) |
| `--lyrics-file` | (empty) | Read lyrics from file |
| `--model` | `music-2.5+` | music-2.5+ / music-2.5 |
| `--instrumental` | false | Generate instrumental only (no vocals, music-2.5+ only) |
| `--auto-lyrics` | false | Auto-generate lyrics from prompt |
| `--format` | mp3 | mp3 / wav / pcm |
| `--sample-rate` | 44100 | 16000 / 24000 / 32000 / 44100 |
| `--bitrate` | 256000 | 32000 / 64000 / 128000 / 256000 |
**Lyrics structure tags:** `[Intro]`, `[Verse]`, `[Pre Chorus]`, `[Chorus]`, `[Interlude]`, `[Bridge]`, `[Outro]`, `[Post Chorus]`, `[Transition]`, `[Break]`, `[Hook]`, `[Build Up]`, `[Inst]`, `[Solo]`
**Programmatic:**
```python
from minimax_music import generate_music
result = generate_music(prompt="Jazz piano", is_instrumental=True)
with open("jazz.mp3", "wb") as f:
f.write(result["audio_bytes"])
```

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# Image Generation Guide
## CLI usage
```bash
# Basic (1:1, 1024x1024)
python scripts/minimax_image.py "A cat astronaut floating in space" -o cat.png
# 16:9 for hero banner
python scripts/minimax_image.py "Mountain landscape at golden hour" -o hero.png --ratio 16:9
# Batch: 4 images at once
python scripts/minimax_image.py "Minimalist product icon" -o icons.png -n 4
# With seed for reproducibility
python scripts/minimax_image.py "Abstract gradient background" -o bg.png --seed 42
# Enable prompt optimization
python scripts/minimax_image.py "a dog" -o dog.png --optimize
# Base64 mode (no URL download, save directly)
python scripts/minimax_image.py "Logo concept" -o logo.png --base64
```
## Programmatic usage
```python
from minimax_image import generate_image, download_and_save
# Generate and get URL
result = generate_image("A cat in space", aspect_ratio="16:9")
url = result["data"]["image_urls"][0]
download_and_save(url, "cat.png")
# Generate multiple
result = generate_image("Icon design", n=4, aspect_ratio="1:1")
for i, url in enumerate(result["data"]["image_urls"]):
download_and_save(url, f"icon-{i}.png")
```
## Model
Currently only `image-01`.
## Aspect ratios & dimensions
| Ratio | Pixels | Use case |
|-------|--------|----------|
| `1:1` | 1024x1024 | Avatar, icon, square thumbnail |
| `16:9` | 1280x720 | Hero banner, video thumbnail |
| `4:3` | 1152x864 | Standard landscape |
| `3:2` | 1248x832 | Photo-style |
| `2:3` | 832x1248 | Portrait, mobile |
| `3:4` | 864x1152 | Portrait card |
| `9:16` | 720x1280 | Mobile fullscreen, story |
| `21:9` | 1344x576 | Ultra-wide banner |
Custom dimensions also supported: width/height in [512, 2048], must be divisible by 8.
## Limits
- Prompt: max 1,500 characters
- Batch: 19 images per request
- URL expires after 24 hours (use `--base64` to avoid expiry)
- Seed: set for reproducible results across identical prompts

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# Music Generation Guide
## CLI Usage
```bash
# Instrumental (no vocals)
python scripts/minimax_music.py --prompt "Jazz piano, smooth, relaxing" --instrumental -o jazz.mp3
# With custom lyrics
python scripts/minimax_music.py --prompt "Indie folk, melancholic" --lyrics "[verse]\nStreetlights flicker\nOn empty roads" -o song.mp3
# Auto-generate lyrics from prompt
python scripts/minimax_music.py --prompt "Upbeat pop, energetic, summer vibes" --auto-lyrics -o pop.mp3
# From lyrics file
python scripts/minimax_music.py --prompt "Soulful blues, rainy night" --lyrics-file lyrics.txt -o blues.mp3
# Custom audio settings
python scripts/minimax_music.py --prompt "Lo-fi beats" --instrumental -o lofi.wav --format wav --sample-rate 44100 --bitrate 256000
```
## Programmatic Usage
```python
from minimax_music import generate_music
# Instrumental
result = generate_music(prompt="Jazz piano, smooth", is_instrumental=True)
with open("jazz.mp3", "wb") as f:
f.write(result["audio_bytes"])
# With lyrics
result = generate_music(
prompt="Indie folk, acoustic guitar",
lyrics="[verse]\nWalking through the rain\n[chorus]\nI'll find my way home",
)
# Auto-generate lyrics
result = generate_music(
prompt="Upbeat pop, summer anthem",
lyrics_optimizer=True,
)
# Access metadata
print(f"Duration: {result['duration']}ms")
print(f"Sample rate: {result['sample_rate']}")
print(f"Size: {result['size']} bytes")
```
## Models
| Model | Features |
|-------|----------|
| `music-2.5+` | Recommended. Supports instrumental mode, complete song structures, hi-fi audio |
| `music-2.5` | Standard model. No instrumental mode |
## Prompt Writing
The `prompt` parameter describes music style using comma-separated descriptors:
| Category | Examples |
|----------|----------|
| Genre | Blues, Pop, Rock, Jazz, Electronic, Hip-hop, Folk, Classical |
| Mood | Soulful, Melancholy, Upbeat, Energetic, Peaceful, Dark, Nostalgic |
| Scenario | Rainy night, Summer day, Road trip, Late night, Sunrise |
| Instrumentation | Electric guitar, Piano, Acoustic, Synthesizer, Strings |
| Vocal type | Male vocals, Female vocals, Soft vocals, Powerful vocals |
| Tempo | Slow tempo, Fast tempo, Mid-tempo, Relaxed |
**Example prompts:**
```
"Soulful Blues, Rainy Night, Melancholy, Male Vocals, Slow Tempo"
"Upbeat Pop, Summer Vibes, Female Vocals, Energetic, Synth-heavy"
"Lo-fi Hip-hop, Chill, Relaxed, Instrumental, Piano samples"
"Cinematic Orchestral, Epic, Building tension, Strings and Brass"
```
## Lyrics Format
Use structure tags in brackets to organize song sections:
### Structure Tags
| Tag | Purpose |
|-----|---------|
| `[Intro]` | Opening section (can be instrumental) |
| `[Verse]` / `[Verse 1]` | Story/narrative sections |
| `[Pre-Chorus]` | Build-up before chorus |
| `[Chorus]` | Main hook, typically repeated |
| `[Post Chorus]` | Extension after chorus |
| `[Bridge]` | Contrasting section near end |
| `[Interlude]` | Instrumental break |
| `[Solo]` | Instrumental solo (add direction: "slow, bluesy") |
| `[Outro]` | Closing section |
| `[Break]` | Short pause or transition |
| `[Hook]` | Catchy repeated phrase |
| `[Build Up]` | Tension building section |
| `[Inst]` | Instrumental section |
| `[Transition]` | Section change |
### Backing Vocals & Directions
Use parentheses for backing vocals or performance notes:
```
(Ooh, yeah)
(Harmonize)
(Whispered)
(Fade out...)
```
### Example Lyrics
```
[Intro]
(Soft piano)
[Verse 1]
Streetlights flicker on empty roads
The rain keeps falling, the wind still blows
I'm walking home with nowhere to go
Just memories of what I used to know
[Pre-Chorus]
And I can feel it coming back to me
(Coming back to me)
[Chorus]
Under the neon lights tonight
I'm searching for what feels right
(Oh, feels right)
These city streets will guide me home
I'm tired of feeling so alone
[Verse 2]
Coffee shops and midnight trains
The faces change but the feeling remains
...
[Bridge]
Maybe tomorrow will be different
Maybe I'll finally understand
(Understand...)
[Solo]
(Slow, mournful, bluesy guitar)
[Outro]
(Fade out...)
Under the neon lights...
```
## Audio Settings
| Parameter | Options | Default | Notes |
|-----------|---------|---------|-------|
| `format` | mp3, wav, pcm | mp3 | WAV for highest quality |
| `sample_rate` | 16000, 24000, 32000, 44100 | 44100 | 44100 recommended |
| `bitrate` | 32000, 64000, 128000, 256000 | 256000 | Higher = better quality |
## Generation Modes
### 1. Instrumental Only
```bash
python scripts/minimax_music.py --prompt "Ambient electronic, space theme" --instrumental -o ambient.mp3
```
- Requires `music-2.5+` model
- Only `prompt` needed, no lyrics
### 2. With Custom Lyrics
```bash
python scripts/minimax_music.py --prompt "Pop ballad, emotional" --lyrics "[verse]\nYour lyrics here" -o ballad.mp3
```
- Provide both `prompt` (style) and `lyrics` (words + structure)
### 3. Auto-Generated Lyrics
```bash
python scripts/minimax_music.py --prompt "Rock anthem about freedom" --auto-lyrics -o rock.mp3
```
- System generates lyrics from prompt
- Good for quick generation when lyrics aren't critical
## Limits
- **Prompt:** max 2,000 characters
- **Lyrics:** 13,500 characters
- **Duration:** ~25-30 seconds per generation (varies)
- **URL expiration:** 24 hours (when using URL output mode)
## Best Practices
1. **Layer style descriptors** — Combine genre + mood + instrumentation for precise results
2. **Use structure tags** — Even simple `[verse]` `[chorus]` improves arrangement
3. **Include backing vocal cues**`(Ooh)`, `(Yeah)` add production polish
4. **Match prompt to lyrics mood** — Conflicting prompt/lyrics produce inconsistent results
5. **Instrumental for backgrounds** — Use `--instrumental` for BGM, avoiding vocal distractions
6. **High bitrate for production** — Use 256000 for final assets, lower for drafts
## Common Use Cases
| Use Case | Command |
|----------|---------|
| Background music | `--prompt "Lo-fi, calm, ambient" --instrumental` |
| Landing page hero | `--prompt "Cinematic, inspiring, building" --instrumental` |
| Podcast intro | `--prompt "Upbeat, energetic, short" --instrumental` |
| Demo song | `--prompt "Pop, catchy" --auto-lyrics` |
| Custom jingle | `--prompt "Happy, bright, corporate" --lyrics "[hook]\nYour brand name"` |
## Error Handling
| Error Code | Meaning | Solution |
|------------|---------|----------|
| 1002 | Rate limit | Wait and retry |
| 1004 | Auth failed | Check API key |
| 1008 | Insufficient balance | Top up account |
| 1026 | Content flagged | Rephrase prompt/lyrics |
| 2013 | Invalid parameters | Check prompt/lyrics length |

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# TTS Guide
## CLI usage (recommended)
```bash
# Basic
python scripts/minimax_tts.py "Hello world" -o output.mp3
# Custom voice and speed
python scripts/minimax_tts.py "你好世界" -o hi.mp3 -v female-shaonv --speed 0.9
# WAV format, high quality
python scripts/minimax_tts.py "Welcome" -o out.wav -v male-qn-jingying --format wav --sample-rate 32000
# With emotion (for speech-2.6 models)
python scripts/minimax_tts.py "Great news!" -o happy.mp3 -v female-shaonv --emotion happy --model speech-2.6-hd
```
## Programmatic usage
```python
from minimax_tts import tts
# Basic
audio_bytes = tts("Hello world")
# With options
audio_bytes = tts(
text="Welcome to our product.",
voice_id="female-shaonv",
model="speech-2.8-hd",
speed=0.9,
fmt="mp3",
)
# Save to file
with open("output.mp3", "wb") as f:
f.write(audio_bytes)
```
## Limits
- **Sync TTS:** max 10,000 characters per request
- **Pause markers:** insert `<#1.5#>` for a 1.5s pause (range: 0.0199.99s)
## Model selection
| Model | Best for |
|-------|----------|
| `speech-2.8-hd` | Highest quality, auto emotion (recommended) |
| `speech-2.8-turbo` | Fast, good quality |
| `speech-2.6-hd` | Manual emotion control needed |
| `speech-2.6-turbo` | Fast + manual emotion |
## Voice selection
See [minimax-voice-catalog.md](minimax-voice-catalog.md) for the full list.
Common voices:
| Voice ID | Gender | Style |
|----------|--------|-------|
| `male-qn-qingse` | Male | Young, gentle |
| `male-qn-jingying` | Male | Elite, authoritative |
| `male-qn-badao` | Male | Dominant, powerful |
| `female-shaonv` | Female | Young, bright |
| `female-yujie` | Female | Mature, elegant |
| `female-chengshu` | Female | Sophisticated |
| `presenter_male` | Male | News presenter |
| `presenter_female` | Female | News presenter |
| `audiobook_male_1` | Male | Audiobook narrator |
| `audiobook_female_1` | Female | Audiobook narrator |
## Best practices
- Use `speech-2.8-hd` and let emotion auto-match — don't manually set emotion unless needed
- Use 32000 sample rate for web audio (good balance of quality and file size)
- For long text (>10,000 chars), split into chunks and merge with FFmpeg

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# Video Generation Guide
## CLI usage
```bash
# Basic
python scripts/minimax_video.py "A cat playing piano in a cozy room" -o cat.mp4
# With camera control
python scripts/minimax_video.py "Ocean waves crashing on rocks [Truck left]" -o waves.mp4
# 10 seconds, 1080P
python scripts/minimax_video.py "City skyline at sunset [Push in]" -o city.mp4 --duration 10 --resolution 1080P
# Disable prompt auto-optimization
python scripts/minimax_video.py "Exact prompt I want used" -o out.mp4 --no-optimize
```
## Programmatic usage
```python
from minimax_video import generate, create_task, poll_task, download_video
# Full pipeline (blocking)
generate("A cat playing piano", "cat.mp4", model="MiniMax-Hailuo-2.3", duration=6)
# Step by step
task_id = create_task("A cat playing piano")
file_id = poll_task(task_id, interval=10, max_wait=600)
download_video(file_id, "cat.mp4")
```
## Models
| Model | Resolution | Duration | Notes |
|-------|-----------|----------|-------|
| `MiniMax-Hailuo-2.3` | 768P, 1080P | 6s, 10s (768P only) | Latest, recommended |
| `MiniMax-Hailuo-02` | 768P, 1080P | 6s, 10s (768P only) | Previous gen |
| `T2V-01-Director` | 720P | 6s | Camera control optimized |
| `T2V-01` | 720P | 6s | Base model |
## Camera commands
Insert `[Command]` in prompt text to control camera movement:
| Command | Effect |
|---------|--------|
| `[Truck left]` | Camera moves left |
| `[Truck right]` | Camera moves right |
| `[Push in]` | Camera moves toward subject |
| `[Pull out]` | Camera moves away from subject |
| `[Pan left]` | Camera rotates left (fixed position) |
| `[Pan right]` | Camera rotates right (fixed position) |
| `[Tilt up]` | Camera tilts upward |
| `[Tilt down]` | Camera tilts downward |
| `[Pedestal up]` | Camera rises vertically |
| `[Pedestal down]` | Camera lowers vertically |
| `[Zoom in]` | Lens zooms in |
| `[Zoom out]` | Lens zooms out |
| `[Static shot]` | No camera movement |
| `[Tracking shot]` | Camera follows subject |
| `[Shake]` | Handheld shake effect |
Example: `"A runner sprints through a forest trail [Tracking shot]"`
## Pipeline
The script handles the full async flow:
1. **Create task**`POST /v1/video_generation` → returns `task_id`
2. **Poll status**`GET /v1/query/video_generation?task_id=xxx` → poll until `Success`
- Status values: `Preparing``Queueing``Processing``Success` / `Fail`
3. **Download**`GET /v1/files/retrieve?file_id=xxx` → get `download_url` (valid 1 hour) → save file
Typical generation time: 15 minutes depending on duration and resolution.
## Limits
- Prompt: max 2,000 characters
- 1080P: only supports 6s duration
- 10s duration: only available at 768P with Hailuo-2.3/02
- Download URL expires after 1 hour

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# MiniMax Voice Catalog
Complete reference for all available voices in the MiniMax Voice API.
## Contents
- [Voice Recommendation](#voice-recommendation) - Find voices by content type and characteristics
- [System Voices List (categorized by language)](#system-voices-list-categorized-by-language) - Complete voice database by language
- [Voice Parameters](#voice-parameters) - Configure voice settings (speed, volume, pitch, emotion)
- [Custom Voices](#custom-voices) - Voice cloning and voice design options
- [Voice Comparison Table](#voice-comparison-table) - Quick reference comparison
- [Voice IDs for Quick Reference](#voice-ids-for-quick-reference) - Most popular voices at a glance
---
## 1. How to Choose a Voice
When selecting a voice, follow this two-step decision process to ensure the voice matches the scenario, gender, age, and language of the character.
### Step 1: Identify the Usage Scenario
First, determine whether your content falls into one of the **three professional domains** listed in **Section 2.1**:
| Professional Domain | Examples |
|---|---|
| **Narration & Narrator in Storytelling** | suitable for the narrator in Audiobooks, fiction narration, storytelling |
| **News & Announcements** | suitable for news broadcasts, formal announcements, press releases |
| **Documentary** | suitable for documentary narration, commentary, educational films |
**If your content matches one of these professional domains:**
→ Prioritize selecting from the recommended voices in **Section 2.1**, filtering by scenario and the speaker's **gender**.
These voices are specifically optimized for their respective professional use cases (pacing, clarity, tone).
**If your content does NOT fall into these three professional domains:**
→ Proceed to Step 2 below.
### Step 2: Select by Character Traits (Gender + Age + Language)
For non-professional scenarios, select a voice from **Section 2.2** based on the following three character traits, in strict priority order:
1. **Gender** (highest priority, non-negotiable)
- Male characters → **must** use male voices
- Female characters → **must** use female voices
- Never mismatch gender, even if other traits seem to fit
2. **Age** (determines which subsection to look in)
- **Children** → Section 2.2 "Children's Voices"
- **Youth** (teens, young adults) → Section 2.2 "Youthful Voices"
- **Adult** → Section 2.2 "Adult Voices"
- **Elderly** → Section 2.2 "Elderly Voices"
3. **Language** (must match the content language)
- The voice **must** match the language of the content being generated
- Chinese content → select Chinese voices; Korean content → select Korean voices; English content → select English voices, etc.
- If no exact language match exists in Section 2.2, fall back to the full **System Voices List** (Section 3) for the target language
After narrowing down candidates by these three traits, choose the best match based on the voice's **personality**, **tone**, and **use case** as described in each voice entry.
### Quick Reference Decision Flow
```
Content Type?
├── Story/Narration/News/Documentary → Section 2.1 (filter by scenario + gender)
└── Other scenarios → Section 2.2:
├── 1. Match Gender (mandatory)
├── 2. Match Age Group (Children/Youth/Adult/Elderly/Professional)
├── 3. Match Language (must match content language)
└── 4. Choose best fit by personality/tone
```
---
## 2. Voice Recommendation
### 2.1 By Content Type
**Narration & Narrator in Storytelling**
- Recommended: `audiobook_female_1`, `audiobook_male_1`
- Characteristics: suitable for narrating stories, sustained performance, clear articulation, good pacing
**News & Announcements**
- Recommended: `Chinese (Mandarin)_News_Anchor`, `Chinese (Mandarin)_Male_Announcer`
- Characteristics: Authoritative, clear, professional pacing
**Documentary**
- Recommended: `doc_commentary`
- Characteristics: Professional, clear, consistent pacing
### 2.2 By Characteristics
#### Children's Voices
| voice_id | Name | Description | Best For | Language |
|----------|------|-------------|----------|----------|
| `clever_boy` | 聪明男童 | Smart, witty boy voice | Children's content, educational | Chinese (Mandarin) |
| `cute_boy` | 可爱男童 | Adorable young boy voice | Kids' content, animations | Chinese (Mandarin) |
| `lovely_girl` | 萌萌女童 | Cute, sweet girl voice | Children's stories, games | Chinese (Mandarin) |
| `cartoon_pig` | 卡通猪小琪 | Cartoon character voice | Animations, comedy, entertainment | Chinese (Mandarin) |
| `Korean_SweetGirl` | Sweet Girl | Sweet, adorable young girl voice | Children's content, romance | Korean |
| `Indonesian_SweetGirl` | Sweet Girl | Sweet, adorable girl voice | Children's content, friendly | Indonesian |
| `English_Sweet_Girl` | Sweet Girl | Sweet, innocent young girl voice | Children's content, friendly | English |
| `Spanish_Kind-heartedGirl` | Kind-hearted Girl | Warm, compassionate girl voice | Children's content, warm | Spanish |
| `Portuguese_Kind-heartedGirl` | Kind-hearted Girl | Warm, compassionate girl voice | Children's content, warm | Portuguese |
#### Youthful Voices
| voice_id | Name | Description | Best For | Language |
|----------|------|-------------|----------|----------|
| `male-qn-qingse` | 青涩青年 | Youthful, inexperienced young man voice | Campus stories, coming-of-age content | Chinese (Mandarin) |
| `male-qn-daxuesheng` | 青年大学生 | Young university student voice | Campus content, educational | Chinese (Mandarin) |
| `female-shaonv` | 少女 | Young maiden voice | Romance, youth content | Chinese (Mandarin) |
| `bingjiao_didi` | 病娇弟弟 | Tsundere young brother voice | Romance, character-driven content | Chinese (Mandarin) |
| `junlang_nanyou` | 俊朗男友 | Handsome boyfriend voice | Romance, dating content | Chinese (Mandarin) |
| `chunzhen_xuedi` | 纯真学弟 | Innocent junior student voice | Campus stories, youth content | Chinese (Mandarin) |
| `lengdan_xiongzhang` | 冷淡学长 | Cool senior student voice | Campus stories, romance | Chinese (Mandarin) |
| `diadia_xuemei` | 嗲嗲学妹 | Flirty junior girl voice | Romance, dating content | Chinese (Mandarin) |
| `danya_xuejie` | 淡雅学姐 | Elegant senior girl voice | Campus stories, romance | Chinese (Mandarin) |
| `Chinese (Mandarin)_Straightforward_Boy` | 率真弟弟 | Frank, straightforward boy voice | Casual, direct content | Chinese (Mandarin) |
| `Chinese (Mandarin)_Sincere_Adult` | 真诚青年 | Sincere young adult voice | Honest, genuine content | Chinese (Mandarin) |
| `Chinese (Mandarin)_Pure-hearted_Boy` | 清澈邻家弟弟 | Pure-hearted neighbor boy voice | Innocent, wholesome content | Chinese (Mandarin) |
| `Korean_CheerfulBoyfriend` | Cheerful Boyfriend | Energetic, loving boyfriend voice | Romance, dating content | Korean |
| `Korean_ShyGirl` | Shy Girl | Timid, reserved girl voice | Comedy, romance | Korean |
| `Japanese_SportyStudent` | Sporty Student | Energetic athletic student voice | Sports, youth content | Japanese |
| `Japanese_InnocentBoy` | Innocent Boy | Pure, naive young boy voice | Children's content | Japanese |
| `Spanish_SincereTeen` | SincereTeen | Honest, genuine teenager voice | Youth, authentic | Spanish |
| `Spanish_Strong-WilledBoy` | Strong-willed Boy | Determined, persistent boy voice | Youth, motivation | Spanish |
#### Adult Voices
| voice_id | Name | Description | Best For | Language |
|----------|------|-------------|----------|----------|
| `female-chengshu` | 成熟女性 | Mature woman voice | Sophisticated, adult content | Chinese (Mandarin) |
| `female-yujie` | 御姐 | Mature, elegant woman voice | Romance, professional content | Chinese (Mandarin) |
| `female-tianmei` | 甜美女性 | Sweet, pleasant woman voice | Soft, gentle content | Chinese (Mandarin) |
| `badao_shaoye` | 霸道少爷 | Arrogant young master voice | Drama, character roles | Chinese (Mandarin) |
| `wumei_yujie` | 妩媚御姐 | Charming mature woman voice | Romance, mature content | Chinese (Mandarin) |
| `Chinese (Mandarin)_Gentleman` | 温润男声 | Gentle, refined male voice | Narration, storytelling | Chinese (Mandarin) |
| `Chinese (Mandarin)_Unrestrained_Young_Man` | 不羁青年 | Unrestrained young man voice | Casual, entertainment content | Chinese (Mandarin) |
| `Chinese (Mandarin)_Southern_Young_Man` | 南方小哥 | Southern young man voice | Regional character, casual content | Chinese (Mandarin) |
| `Chinese (Mandarin)_Gentle_Youth` | 温润青年 | Gentle young man voice | Narration, calm content | Chinese (Mandarin) |
| `Chinese (Mandarin)_Warm_Girl` | 温暖少女 | Warm young girl voice | Friendly, supportive content | Chinese (Mandarin) |
| `Chinese (Mandarin)_Soft_Girl` | 柔和少女 | Soft, gentle girl voice | Calm, soothing content | Chinese (Mandarin) |
| `Korean_PlayboyCharmer` | Playboy Charmer | Smooth, flirtatious male voice | Romance, entertainment | Korean |
| `Korean_CalmLady` | Calm Lady | Composed, serene female voice | Meditation, relaxation | Korean |
| `Spanish_ConfidentWoman` | Confident Woman | Self-assured, capable woman voice | Professional, empowerment | Spanish |
| `Portuguese_ConfidentWoman` | Confident Woman | Self-assured, capable woman voice | Professional, empowerment | Portuguese |
#### Elderly Voices
| voice_id | Name | Description | Best For | Language |
|----------|------|-------------|----------|----------|
| `Chinese (Mandarin)_Humorous_Elder` | 搞笑大爷 | Humorous old man voice | Comedy, entertainment | Chinese (Mandarin) |
| `Chinese (Mandarin)_Kind-hearted_Elder` | 花甲奶奶 | Kind elderly lady voice | Stories, warm content | Chinese (Mandarin) |
| `Chinese (Mandarin)_Kind-hearted_Antie` | 热心大婶 | Kind-hearted auntie voice | Warm, friendly content | Chinese (Mandarin) |
| `Japanese_IntellectualSenior` | Intellectual Senior | Wise, knowledgeable elder voice | Narration, educational | Japanese |
| `Korean_IntellectualSenior` | Intellectual Senior | Wise, knowledgeable elder voice | Educational, narration | Korean |
| `Spanish_Wiselady` | Wise Lady | Experienced, wise woman voice | Guidance, advice | Spanish |
| `Portuguese_Wiselady` | Wise Lady | Experienced, wise woman voice | Guidance, advice | Portuguese |
| `Spanish_SereneElder` | Serene Elder | Calm, peaceful elderly voice | Meditation, wisdom | Spanish |
| `Portuguese_SereneElder` | Serene Elder | Calm, peaceful elderly voice | Meditation, wisdom | Portuguese |
| `English_Gentle-voiced_man` | Gentle-voiced Man | Soft-spoken, kind male voice | Calm, supportive content | English |
---
## System Voices List (categorized by language)
### Chinese Mandarin Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `male-qn-qingse` | 青涩青年 | Youthful, inexperienced young man voice | Campus stories, coming-of-age content |
| `male-qn-badao` | 霸道青年 | Arrogant, dominant young man voice | Drama, romance, character roles |
| `male-qn-daxuesheng` | 青年大学生 | Young university student voice | Campus content, educational |
| `female-shaonv` | 少女 | Young maiden voice | Romance, youth content |
| `female-yujie` | 御姐 | Mature, elegant woman voice | Romance, professional content |
| `female-chengshu` | 成熟女性 | Mature woman voice | Sophisticated, adult content |
| `female-tianmei` | 甜美女性 | Sweet, pleasant woman voice | Soft, gentle content |
| `clever_boy` | 聪明男童 | Smart, witty boy voice | Children's content, educational |
| `cute_boy` | 可爱男童 | Adorable young boy voice | Kids' content, animations |
| `lovely_girl` | 萌萌女童 | Cute, sweet girl voice | Children's stories, games |
| `cartoon_pig` | 卡通猪小琪 | Cartoon character voice | Animations, comedy, entertainment |
| `bingjiao_didi` | 病娇弟弟 | Tsundere young brother voice | Romance, character-driven content |
| `junlang_nanyou` | 俊朗男友 | Handsome boyfriend voice | Romance, dating content |
| `chunzhen_xuedi` | 纯真学弟 | Innocent junior student voice | Campus stories, youth content |
| `lengdan_xiongzhang` | 冷淡学长 | Cool senior student voice | Campus stories, romance |
| `badao_shaoye` | 霸道少爷 | Arrogant young master voice | Drama, character roles |
| `tianxin_xiaoling` | 甜心小玲 | Sweet Xiao Ling voice | Character roles, animations |
| `qiaopi_mengmei` | 俏皮萌妹 | Playful cute girl voice | Comedy, light-hearted content |
| `wumei_yujie` | 妩媚御姐 | Charming mature woman voice | Romance, mature content |
| `diadia_xuemei` | 嗲嗲学妹 | Flirty junior girl voice | Romance, dating content |
| `danya_xuejie` | 淡雅学姐 | Elegant senior girl voice | Campus stories, romance |
| `Arrogant_Miss` | 嚣张小姐 | Arrogant young lady voice | Drama, character roles |
| `Robot_Armor` | 机械战甲 | Robotic armor voice | Sci-fi, game characters |
| `Chinese (Mandarin)_Reliable_Executive` | 沉稳高管 | Reliable executive voice | Corporate, business content |
| `Chinese (Mandarin)_News_Anchor` | 新闻女声 | News anchor female voice | News broadcasts, current affairs |
| `Chinese (Mandarin)_Mature_Woman` | 傲娇御姐 | Tsundere mature woman voice | Romance, character-driven content |
| `Chinese (Mandarin)_Unrestrained_Young_Man` | 不羁青年 | Unrestrained young man voice | Casual, entertainment content |
| `male-qn-jingying` | 精英青年 | Elite, ambitious young man voice | Business, professional content |
| `Chinese (Mandarin)_Kind-hearted_Antie` | 热心大婶 | Kind-hearted auntie voice | Warm, friendly content |
| `Chinese (Mandarin)_HK_Flight_Attendant` | 港普空姐 | HK accent flight attendant voice | Regional character, entertainment |
| `Chinese (Mandarin)_Humorous_Elder` | 搞笑大爷 | Humorous old man voice | Comedy, entertainment |
| `Chinese (Mandarin)_Gentleman` | 温润男声 | Gentle, refined male voice | Narration, storytelling |
| `Chinese (Mandarin)_Warm_Bestie` | 温暖闺蜜 | Warm bestie female voice | Friendly, supportive content |
| `Chinese (Mandarin)_Male_Announcer` | 播报男声 | Male announcer voice | Announcements, broadcasts |
| `Chinese (Mandarin)_Sweet_Lady` | 甜美女声 | Sweet lady voice | Soft, gentle content |
| `Chinese (Mandarin)_Southern_Young_Man` | 南方小哥 | Southern young man voice | Regional character, casual content |
| `Chinese (Mandarin)_Wise_Women` | 阅历姐姐 | Experienced wise woman voice | Advice, guidance content |
| `Chinese (Mandarin)_Gentle_Youth` | 温润青年 | Gentle young man voice | Narration, calm content |
| `Chinese (Mandarin)_Warm_Girl` | 温暖少女 | Warm young girl voice | Friendly, supportive content |
| `Chinese (Mandarin)_Kind-hearted_Elder` | 花甲奶奶 | Kind elderly lady voice | Stories, warm content |
| `Chinese (Mandarin)_Cute_Spirit` | 憨憨萌兽 | Cute cartoon spirit voice | Animations, children's content |
| `Chinese (Mandarin)_Radio_Host` | 电台男主播 | Radio host male voice | Podcasts, radio shows |
| `Chinese (Mandarin)_Lyrical_Voice` | 抒情男声 | Lyrical male singing voice | Music, singing content |
| `Chinese (Mandarin)_Straightforward_Boy` | 率真弟弟 | Frank, straightforward boy voice | Casual, direct content |
| `Chinese (Mandarin)_Sincere_Adult` | 真诚青年 | Sincere young adult voice | Honest, genuine content |
| `Chinese (Mandarin)_Gentle_Senior` | 温柔学姐 | Gentle senior girl voice | Campus stories, supportive content |
| `Chinese (Mandarin)_Stubborn_Friend` | 嘴硬竹马 | Stubborn childhood friend voice | Drama, character-driven content |
| `Chinese (Mandarin)_Crisp_Girl` | 清脆少女 | Crisp, clear young girl voice | Clear, bright content |
| `Chinese (Mandarin)_Pure-hearted_Boy` | 清澈邻家弟弟 | Pure-hearted neighbor boy voice | Innocent, wholesome content |
| `Chinese (Mandarin)_Soft_Girl` | 柔和少女 | Soft, gentle girl voice | Calm, soothing content |
### Chinese Cantonese Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `Cantonese_ProfessionalHostF)` | 专业女主持 | Professional female host voice | Cantonese broadcasts, hosting |
| `Cantonese_GentleLady` | 温柔女声 | Gentle Cantonese female voice | Soft, warm Cantonese content |
| `Cantonese_ProfessionalHostM)` | 专业男主持 | Professional male host voice | Cantonese broadcasts, hosting |
| `Cantonese_PlayfulMan` | 活泼男声 | Playful Cantonese male voice | Entertainment, casual content |
| `Cantonese_CuteGirl` | 可爱女孩 | Cute Cantonese girl voice | Children's content, animations |
| `Cantonese_KindWoman` | 善良女声 | Kind Cantonese female voice | Warm, friendly content |
### English Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `Santa_Claus` | Santa Claus | Festive, jolly male voice | Holiday content, children's stories |
| `Grinch` | Grinch | Whiny, mischievous voice | Comedy, entertainment, holiday |
| `Rudolph` | Rudolph | Cute, nasal reindeer voice | Children's content, holiday |
| `Arnold` | Arnold | Deep, robotic terminator voice | Sci-fi, action, character roles |
| `Charming_Santa` | Charming Santa | Smooth, charismatic Santa voice | Holiday, entertainment |
| `Charming_Lady` | Charming Lady | Elegant, sophisticated female voice | Professional, romance |
| `Sweet_Girl` | Sweet Girl | Sweet, innocent young girl voice | Children's content, friendly |
| `Cute_Elf` | Cute Elf | Playful, tiny elf voice | Fantasy, children's content |
| `Attractive_Girl` | Attractive Girl | Attractive, engaging female voice | Entertainment, marketing |
| `Serene_Woman` | Serene Woman | Calm, peaceful female voice | Meditation, relaxation |
| `English_Trustworthy_Man` | Trustworthy Man | Reliable, sincere male voice | Business, narration |
| `English_Graceful_Lady` | Graceful Lady | Elegant, refined female voice | Formal, professional |
| `English_Aussie_Bloke` | Aussie Bloke | Casual, friendly Australian male voice | Casual, entertainment |
| `English_Whispering_girl` | Whispering Girl | Soft, whisper voice | Romance, intimate content |
| `English_Diligent_Man` | Diligent Man | Hardworking, earnest male voice | Motivational, educational |
| `English_Gentle-voiced_man` | Gentle-voiced Man | Soft-spoken, kind male voice | Calm, supportive content |
### Japanese Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `Japanese_IntellectualSenior` | Intellectual Senior | Wise, knowledgeable elder voice | Narration, educational |
| `Japanese_DecisivePrincess` | Decisive Princess | Confident, royal princess voice | Animation, games, drama |
| `Japanese_LoyalKnight` | Loyal Knight | Brave, faithful knight voice | Fantasy, games, stories |
| `Japanese_DominantMan` | Dominant Man | Powerful, commanding male voice | Action, leadership |
| `Japanese_SeriousCommander` | Serious Commander | Stern, authoritative commander voice | Military, games |
| `Japanese_ColdQueen` | Cold Queen | Distant, majestic queen voice | Drama, fantasy |
| `Japanese_DependableWoman` | Dependable Woman | Reliable, supportive female voice | Supportive, guidance |
| `Japanese_GentleButler` | Gentle Butler | Polite, refined servant voice | Comedy, animation |
| `Japanese_KindLady` | Kind Lady | Warm, gentle noblewoman voice | Warm, comforting |
| `Japanese_CalmLady` | Calm Lady | Composed, serene female voice | Meditation, relaxation |
| `Japanese_OptimisticYouth` | Optimistic Youth | Cheerful, positive young person voice | Youth content, motivation |
| `Japanese_GenerousIzakayaOwner` | Generous Izakaya Owner | Friendly, welcoming tavern owner voice | Casual, comedy |
| `Japanese_SportyStudent` | Sporty Student | Energetic athletic student voice | Sports, youth content |
| `Japanese_InnocentBoy` | Innocent Boy | Pure, naive young boy voice | Children's content |
| `Japanese_GracefulMaiden` | Graceful Maiden | Elegant, gentle young woman voice | Romance, drama |
### Korean Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `Korean_SweetGirl` | Sweet Girl | Sweet, adorable young girl voice | Children's content, romance |
| `Korean_CheerfulBoyfriend` | Cheerful Boyfriend | Energetic, loving boyfriend voice | Romance, dating content |
| `Korean_EnchantingSister` | Enchanting Sister | Charming, captivating sister voice | Family, drama |
| `Korean_ShyGirl` | Shy Girl | Timid, reserved girl voice | Comedy, romance |
| `Korean_ReliableSister` | Reliable Sister | Trustworthy, dependable sister voice | Supportive, guidance |
| `Korean_StrictBoss` | Strict Boss | Authoritative, demanding boss voice | Business, drama |
| `Korean_SassyGirl` | Sassy Girl | Bold, witty girl voice | Comedy, entertainment |
| `Korean_ChildhoodFriendGirl` | Childhood Friend Girl | Familiar, friendly childhood friend voice | Romance, nostalgia |
| `Korean_PlayboyCharmer` | Playboy Charmer | Smooth, flirtatious male voice | Romance, entertainment |
| `Korean_ElegantPrincess` | Elegant Princess | Graceful, royal princess voice | Animation, fantasy |
| `Korean_BraveFemaleWarrior` | Brave Female Warrior | Courageous female warrior voice | Action, fantasy |
| `Korean_BraveYouth` | Brave Youth | Heroic young person voice | Action, youth |
| `Korean_CalmLady` | Calm Lady | Composed, serene female voice | Meditation, relaxation |
| `Korean_EnthusiasticTeen` | EnthusiasticTeen | Excited, energetic teenager voice | Youth content |
| `Korean_SoothingLady` | Soothing Lady | Calming, comforting female voice | Relaxation, support |
| `Korean_IntellectualSenior` | Intellectual Senior | Wise, knowledgeable elder voice | Educational, narration |
| `Korean_LonelyWarrior` | Lonely Warrior | Solitary, melancholic warrior voice | Drama, fantasy |
| `Korean_MatureLady` | MatureLady | Sophisticated, adult female voice | Professional, drama |
| `Korean_InnocentBoy` | Innocent Boy | Pure, naive young boy voice | Children's content |
| `Korean_CharmingSister` | Charming Sister | Attractive, delightful sister voice | Family, romance |
| `Korean_AthleticStudent` | Athletic Student | Sporty, energetic student voice | Sports, youth |
| `Korean_BraveAdventurer` | Brave Adventurer | Courageous explorer voice | Adventure, fantasy |
| `Korean_CalmGentleman` | Calm Gentleman | Composed, refined gentleman voice | Formal, professional |
| `Korean_WiseElf` | Wise Elf | Ancient, mystical elf voice | Fantasy, narration |
| `Korean_CheerfulCoolJunior` | Cheerful Cool Junior | Popular, friendly junior voice | Youth, entertainment |
| `Korean_DecisiveQueen` | Decisive Queen | Authoritative, commanding queen voice | Drama, fantasy |
| `Korean_ColdYoungMan` | Cold Young Man | Distant, aloof young man voice | Drama, romance |
| `Korean_MysteriousGirl` | Mysterious Girl | Enigmatic, secretive girl voice | Mystery, drama |
| `Korean_QuirkyGirl` | Quirky Girl | Eccentric, unique girl voice | Comedy, entertainment |
| `Korean_ConsiderateSenior` | Considerate Senior | Thoughtful, caring elder voice | Warm, supportive |
| `Korean_CheerfulLittleSister` | Cheerful Little Sister | Playful, adorable younger sister voice | Family, comedy |
| `Korean_DominantMan` | Dominant Man | Powerful, commanding male voice | Leadership, action |
| `Korean_AirheadedGirl` | Airheaded Girl | Bubbly, spacey girl voice | Comedy, entertainment |
| `Korean_ReliableYouth` | Reliable Youth | Trustworthy, dependable young person voice | Supportive, youth |
| `Korean_FriendlyBigSister` | Friendly Big Sister | Warm, protective elder sister voice | Family, support |
| `Korean_GentleBoss` | Gentle Boss | Kind, understanding boss voice | Business, supportive |
| `Korean_ColdGirl` | Cold Girl | Aloof, distant girl voice | Drama, romance |
| `Korean_HaughtyLady` | Haughty Lady | Arrogant, proud woman voice | Drama, comedy |
| `Korean_CharmingElderSister` | Charming Elder Sister | Attractive, graceful elder sister voice | Romance, family |
| `Korean_IntellectualMan` | Intellectual Man | Smart, knowledgeable male voice | Educational, professional |
| `Korean_CaringWoman` | Caring Woman | Nurturing, supportive woman voice | Supportive, warm |
| `Korean_WiseTeacher` | Wise Teacher | Experienced, knowledgeable teacher voice | Educational |
| `Korean_ConfidentBoss` | Confident Boss | Self-assured, capable boss voice | Business, leadership |
| `Korean_AthleticGirl` | Athletic Girl | Sporty, energetic girl voice | Sports, fitness |
| `Korean_PossessiveMan` | PossessiveMan | Intense, protective male voice | Romance, drama |
| `Korean_GentleWoman` | Gentle Woman | Soft-spoken, kind woman voice | Calm, supportive |
| `Korean_CockyGuy` | Cocky Guy | Confident, slightly arrogant male voice | Comedy, entertainment |
| `Korean_ThoughtfulWoman` | ThoughtfulWoman | Reflective, caring woman voice | Drama, support |
| `Korean_OptimisticYouth` | Optimistic Youth | Positive, hopeful young person voice | Motivation, youth |
### Spanish Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `Spanish_SereneWoman` | Serene Woman | Calm, peaceful female voice | Relaxation, meditation |
| `Spanish_MaturePartner` | Mature Partner | Sophisticated, adult partner voice | Romance, drama |
| `Spanish_CaptivatingStoryteller` | Captivating Storyteller | Engaging, magnetic narrator voice | Audiobooks, storytelling |
| `Spanish_Narrator` | Narrator | Professional narrative voice | Documentaries, narration |
| `Spanish_WiseScholar` | Wise Scholar | Knowledgeable, wise scholar voice | Educational, historical |
| `Spanish_Kind-heartedGirl` | Kind-hearted Girl | Warm, compassionate girl voice | Children's content, warm |
| `Spanish_DeterminedManager` | Determined Manager | Ambitious, driven manager voice | Business, motivation |
| `Spanish_BossyLeader` | Bossy Leader | Commanding, authoritative leader voice | Leadership, drama |
| `Spanish_ReservedYoungMan` | Reserved Young Man | Quiet, introverted young man voice | Drama, realistic characters |
| `Spanish_ConfidentWoman` | Confident Woman | Self-assured, capable woman voice | Professional, empowerment |
| `Spanish_ThoughtfulMan` | ThoughtfulMan | Reflective, intelligent man voice | Educational, drama |
| `Spanish_Strong-WilledBoy` | Strong-willed Boy | Determined, persistent boy voice | Youth, motivation |
| `Spanish_SophisticatedLady` | SophisticatedLady | Elegant, refined woman voice | Formal, romance |
| `Spanish_RationalMan` | Rational Man | Logical, analytical man voice | Educational, business |
| `Spanish_AnimeCharacter` | Anime Character | Exaggerated anime-style voice | Animation, entertainment |
| `Spanish_Deep-tonedMan` | Deep-toned Man | Deep, resonant male voice | Attractive, commanding |
| `Spanish_Fussyhostess` | Fussy Hostess | Particular, demanding hostess voice | Comedy, drama |
| `Spanish_SincereTeen` | SincereTeen | Honest, genuine teenager voice | Youth, authentic |
| `Spanish_FrankLady` | Frank Lady | Direct, honest woman voice | Comedy, drama |
| `Spanish_Comedian` | Comedian | Humorous, entertaining voice | Comedy, entertainment |
| `Spanish_Debator` | Debator | Argumentative, persuasive voice | Debate, discussion |
| `Spanish_ToughBoss` | Tough Boss | Harsh, demanding boss voice | Business, drama |
| `Spanish_Wiselady` | Wise Lady | Experienced, wise woman voice | Guidance, advice |
| `Spanish_Steadymentor` | Steady Mentor | Reliable, supportive mentor voice | Educational, guidance |
| `Spanish_Jovialman` | Jovial Man | Cheerful, friendly man voice | Entertainment, casual |
| `Spanish_SantaClaus` | Santa Claus | Festive Santa voice | Holiday, children |
| `Spanish_Rudolph` | Rudolph | Reindeer voice | Holiday, children |
| `Spanish_Intonategirl` | Intonate Girl | Musical, melodic girl voice | Music, singing |
| `Spanish_Arnold` | Arnold | Robotic, mechanical voice | Sci-fi, action |
| `Spanish_Ghost` | Ghost | Spooky, ethereal voice | Horror, mystery |
| `Spanish_HumorousElder` | Humorous Elder | Funny, elderly person voice | Comedy, entertainment |
| `Spanish_EnergeticBoy` | Energetic Boy | Active, lively boy voice | Youth, sports |
| `Spanish_WhimsicalGirl` | Whimsical Girl | Playful, imaginative girl voice | Children's, fantasy |
| `Spanish_StrictBoss` | Strict Boss | Strict, demanding boss voice | Business, education |
| `Spanish_ReliableMan` | Reliable Man | Trustworthy, dependable man voice | Professional, support |
| `Spanish_SereneElder` | Serene Elder | Calm, peaceful elderly voice | Meditation, wisdom |
| `Spanish_AngryMan` | Angry Man | Frustrated, irritated male voice | Drama, comedy |
| `Spanish_AssertiveQueen` | Assertive Queen | Confident, commanding queen voice | Drama, fantasy |
| `Spanish_CaringGirlfriend` | Caring Girlfriend | Nurturing, loving girlfriend voice | Romance, relationship |
| `Spanish_PowerfulSoldier` | Powerful Soldier | Strong, brave soldier voice | Action, military |
| `Spanish_PassionateWarrior` | Passionate Warrior | Fierce, dedicated warrior voice | Action, fantasy |
| `Spanish_ChattyGirl` | Chatty Girl | Talkative, sociable girl voice | Comedy, social |
| `Spanish_RomanticHusband` | Romantic Husband | Loving, romantic husband voice | Romance, family |
| `Spanish_CompellingGirl` | CompellingGirl | Persuasive, magnetic girl voice | Marketing, entertainment |
| `Spanish_PowerfulVeteran` | Powerful Veteran | Experienced, strong veteran voice | Military, drama |
| `Spanish_SensibleManager` | Sensible Manager | Practical, reasonable manager voice | Business, guidance |
| `Spanish_ThoughtfulLady` | Thoughtful Lady | Considerate, kind lady voice | Supportive, advice |
### Portuguese Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `Portuguese_SentimentalLady` | Sentimental Lady | Emotional, sensitive lady voice | Drama, romance |
| `Portuguese_BossyLeader` | Bossy Leader | Commanding, authoritative leader voice | Leadership, drama |
| `Portuguese_Wiselady` | Wise Lady | Experienced, wise woman voice | Guidance, advice |
| `Portuguese_Strong-WilledBoy` | Strong-willed Boy | Determined, persistent boy voice | Youth, motivation |
| `Portuguese_Deep-VoicedGentleman` | Deep-voiced Gentleman | Deep, rich male voice | Attractive, commanding |
| `Portuguese_UpsetGirl` | Upset Girl | Distressed, emotional girl voice | Drama, realistic |
| `Portuguese_PassionateWarrior` | Passionate Warrior | Fierce, dedicated warrior voice | Action, fantasy |
| `Portuguese_AnimeCharacter` | Anime Character | Exaggerated anime-style voice | Animation, entertainment |
| `Portuguese_ConfidentWoman` | Confident Woman | Self-assured, capable woman voice | Professional, empowerment |
| `Portuguese_AngryMan` | Angry Man | Frustrated, irritated male voice | Drama, comedy |
| `Portuguese_CaptivatingStoryteller` | Captivating Storyteller | Engaging, magnetic narrator voice | Audiobooks, storytelling |
| `Portuguese_Godfather` | Godfather | Authoritative, powerful father figure voice | Drama, powerful |
| `Portuguese_ReservedYoungMan` | Reserved Young Man | Quiet, introverted young man voice | Drama, realistic |
| `Portuguese_SmartYoungGirl` | Smart Young Girl | Intelligent, clever girl voice | Educational, youth |
| `Portuguese_Kind-heartedGirl` | Kind-hearted Girl | Warm, compassionate girl voice | Children's content, warm |
| `Portuguese_Pompouslady` | Pompous Lady | Self-important, arrogant lady voice | Comedy, drama |
| `Portuguese_Grinch` | Grinch | Whiny, mischievous voice | Comedy, entertainment |
| `Portuguese_Debator` | Debator | Argumentative, persuasive voice | Debate, discussion |
| `Portuguese_SweetGirl` | Sweet Girl | Sweet, adorable girl voice | Children's content, romance |
| `Portuguese_AttractiveGirl` | Attractive Girl | Charming, appealing girl voice | Entertainment, romance |
| `Portuguese_ThoughtfulMan` | Thoughtful Man | Reflective, intelligent man voice | Educational, drama |
| `Portuguese_PlayfulGirl` | Playful Girl | Playful, fun-loving girl voice | Comedy, children's content |
| `Portuguese_GorgeousLady` | Gorgeous Lady | Beautiful, stunning lady voice | Romance, entertainment |
| `Portuguese_LovelyLady` | Lovely Lady | Sweet, endearing lady voice | Warm, friendly |
| `Portuguese_SereneWoman` | Serene Woman | Calm, peaceful female voice | Relaxation, meditation |
| `Portuguese_SadTeen` | Sad Teen | Melancholic, teenage voice | Drama, emotional |
| `Portuguese_MaturePartner` | Mature Partner | Sophisticated, adult partner voice | Romance, drama |
| `Portuguese_Comedian` | Comedian | Humorous, entertaining voice | Comedy, entertainment |
| `Portuguese_NaughtySchoolgirl` | Naughty Schoolgirl | Mischievous, playful student voice | Comedy, school |
| `Portuguese_Narrator` | Narrator | Professional narrative voice | Documentaries, narration |
| `Portuguese_ToughBoss` | Tough Boss | Harsh, demanding boss voice | Business, drama |
| `Portuguese_Fussyhostess` | Fussy Hostess | Particular, demanding hostess voice | Comedy, drama |
| `Portuguese_Dramatist` | Dramatist | Theatrical, expressive voice | Drama, storytelling |
| `Portuguese_Steadymentor` | Steady Mentor | Reliable, supportive mentor voice | Educational, guidance |
| `Portuguese_Jovialman` | Jovial Man | Cheerful, friendly man voice | Entertainment, casual |
| `Portuguese_CharmingQueen` | Charming Queen | Elegant, captivating queen voice | Drama, fantasy |
| `Portuguese_SantaClaus` | Santa Claus | Festive Santa voice | Holiday, children |
| `Portuguese_Rudolph` | Rudolph | Reindeer voice | Holiday, children |
| `Portuguese_Arnold` | Arnold | Robotic, mechanical voice | Sci-fi, action |
| `Portuguese_CharmingSanta` | Charming Santa | Smooth, charismatic Santa voice | Holiday, entertainment |
| `Portuguese_CharmingLady` | Charming Lady | Elegant, sophisticated lady voice | Professional, romance |
| `Portuguese_Ghost` | Ghost | Spooky, ethereal voice | Horror, mystery |
| `Portuguese_HumorousElder` | Humorous Elder | Funny, elderly person voice | Comedy, entertainment |
| `Portuguese_CalmLeader` | Calm Leader | Composed, steady leader voice | Leadership, guidance |
| `Portuguese_GentleTeacher` | Gentle Teacher | Kind, patient teacher voice | Educational, supportive |
| `Portuguese_EnergeticBoy` | Energetic Boy | Active, lively boy voice | Youth, sports |
| `Portuguese_ReliableMan` | Reliable Man | Trustworthy, dependable man voice | Professional, support |
| `Portuguese_SereneElder` | Serene Elder | Calm, peaceful elderly voice | Meditation, wisdom |
| `Portuguese_GrimReaper` | Grim Reaper | Dark, ominous voice | Horror, fantasy |
| `Portuguese_AssertiveQueen` | Assertive Queen | Confident, commanding queen voice | Drama, fantasy |
| `Portuguese_WhimsicalGirl` | Whimsical Girl | Playful, imaginative girl voice | Children's, fantasy |
| `Portuguese_StressedLady` | Stressed Lady | Anxious, overwhelmed lady voice | Comedy, realistic |
| `Portuguese_FriendlyNeighbor` | Friendly Neighbor | Warm, helpful neighbor voice | Community, family |
| `Portuguese_CaringGirlfriend` | Caring Girlfriend | Nurturing, loving girlfriend voice | Romance, relationship |
| `Portuguese_PowerfulSoldier` | Powerful Soldier | Strong, brave soldier voice | Action, military |
| `Portuguese_FascinatingBoy` | Fascinating Boy | Charming, intriguing boy voice | Romance, youth |
| `Portuguese_RomanticHusband` | Romantic Husband | Loving, romantic husband voice | Romance, family |
| `Portuguese_StrictBoss` | Strict Boss | Strict, demanding boss voice | Business, education |
| `Portuguese_InspiringLady` | Inspiring Lady | Motivating, encouraging lady voice | Motivation, leadership |
| `Portuguese_PlayfulSpirit` | Playful Spirit | Cheerful, mischievous spirit voice | Fantasy, children's |
| `Portuguese_ElegantGirl` | Elegant Girl | Graceful, refined girl voice | Formal, romance |
| `Portuguese_CompellingGirl` | Compelling Girl | Persuasive, magnetic girl voice | Marketing, entertainment |
| `Portuguese_PowerfulVeteran` | Powerful Veteran | Experienced, strong veteran voice | Military, drama |
| `Portuguese_SensibleManager` | Sensible Manager | Practical, reasonable manager voice | Business, guidance |
| `Portuguese_ThoughtfulLady` | Thoughtful Lady | Considerate, kind lady voice | Supportive, advice |
| `Portuguese_TheatricalActor` | Theatrical Actor | Dramatic, expressive actor voice | Drama, entertainment |
| `Portuguese_FragileBoy` | Fragile Boy | Sensitive, vulnerable boy voice | Drama, emotional |
| `Portuguese_ChattyGirl` | Chatty Girl | Talkative, sociable girl voice | Comedy, social |
| `Portuguese_Conscientiousinstructor` | Conscientious Instructor | Careful, diligent instructor voice | Educational, training |
| `Portuguese_RationalMan` | Rational Man | Logical, analytical man voice | Educational, business |
| `Portuguese_WiseScholar` | Wise Scholar | Knowledgeable, wise scholar voice | Educational, historical |
| `Portuguese_FrankLady` | Frank Lady | Direct, honest woman voice | Comedy, drama |
| `Portuguese_DeterminedManager` | Determined Manager | Ambitious, driven manager voice | Business, motivation |
### French Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `French_Male_Speech_New` | Level-Headed Man | Calm, reasonable male voice | Professional, narration |
| `French_Female_News Anchor` | Patient Female Presenter | Clear, patient news presenter voice | News, broadcasts |
| `French_CasualMan` | Casual Man | Relaxed, informal male voice | Casual, entertainment |
| `French_MovieLeadFemale` | Movie Lead Female | Dramatic, expressive female voice | Drama, entertainment |
| `French_FemaleAnchor` | Female Anchor | Professional female anchor voice | News, broadcasts |
### Indonesian Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `Indonesian_SweetGirl` | Sweet Girl | Sweet, adorable girl voice | Children's content, friendly |
| `Indonesian_ReservedYoungMan` | Reserved Young Man | Quiet, introverted young man voice | Drama, realistic |
| `Indonesian_CharmingGirl` | Charming Girl | Attractive, appealing girl voice | Entertainment, romance |
| `Indonesian_CalmWoman` | Calm Woman | Composed, peaceful female voice | Relaxation, meditation |
| `Indonesian_ConfidentWoman` | Confident Woman | Self-assured, capable woman voice | Professional, empowerment |
| `Indonesian_CaringMan` | Caring Man | Nurturing, supportive man voice | Supportive, family |
| `Indonesian_BossyLeader` | Bossy Leader | Commanding, authoritative leader voice | Leadership, drama |
| `Indonesian_DeterminedBoy` | Determined Boy | Ambitious, persistent boy voice | Youth, motivation |
| `Indonesian_GentleGirl` | Gentle Girl | Soft-spoken, kind girl voice | Calm, supportive |
### German Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `German_FriendlyMan` | Friendly Man | Warm, approachable male voice | Casual, friendly |
| `German_SweetLady` | Sweet Lady | Pleasant, kind lady voice | Warm, supportive |
| `German_PlayfulMan` | Playful Man | Fun-loving, humorous male voice | Comedy, entertainment |
### Russian Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `Russian_HandsomeChildhoodFriend` | Handsome Childhood Friend | Charming childhood friend voice | Romance, nostalgia |
| `Russian_BrightHeroine` | Bright Queen | Lively, strong female lead voice | Drama, action |
| `Russian_AmbitiousWoman` | Ambitious Woman | Driven, determined woman voice | Professional, motivation |
| `Russian_ReliableMan` | Reliable Man | Trustworthy, dependable man voice | Professional, support |
| `Russian_CrazyQueen` | Crazy Girl | Wild, unpredictable female voice | Comedy, drama |
| `Russian_PessimisticGirl` | Pessimistic Girl | Gloomy, negative girl voice | Comedy, drama |
| `Russian_AttractiveGuy` | Attractive Guy | Charming, appealing male voice | Romance, entertainment |
| `Russian_Bad-temperedBoy` | Bad-tempered Boy | Irritable, grumpy boy voice | Comedy, drama |
### Italian Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `Italian_BraveHeroine` | Brave Heroine | Courageous, heroic female voice | Action, fantasy |
| `Italian_Narrator` | Narrator | Professional narrative voice | Documentaries, storytelling |
| `Italian_WanderingSorcerer` | Wandering Sorcerer | Mysterious, traveling magician voice | Fantasy, adventure |
| `Italian_DiligentLeader` | Diligent Leader | Hardworking, dedicated leader voice | Leadership, business |
### Arabic Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `Arabic_CalmWoman` | Calm Woman | Composed, peaceful female voice | Relaxation, meditation |
| `Arabic_FriendlyGuy` | Friendly Guy | Warm, approachable male voice | Casual, friendly |
### Turkish Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `Turkish_CalmWoman` | Calm Woman | Composed, peaceful female voice | Relaxation, meditation |
| `Turkish_Trustworthyman` | Trustworthy Man | Reliable, sincere male voice | Professional, business |
### Ukrainian Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `Ukrainian_CalmWoman` | Calm Woman | Composed, peaceful female voice | Relaxation, meditation |
| `Ukrainian_WiseScholar` | Wise Scholar | Knowledgeable, wise scholar voice | Educational, historical |
### Dutch Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `Dutch_kindhearted_girl` | Kind-hearted girl | Warm, compassionate girl voice | Children's content, warm |
| `Dutch_bossy_leader` | Bossy leader | Commanding, authoritative leader voice | Leadership, drama |
### Vietnamese Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `Vietnamese_kindhearted_girl` | Kind-hearted girl | Warm, compassionate girl voice | Children's content, warm |
### Thai Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `Thai_male_1_sample8` | Serene Man | Calm, peaceful male voice | Relaxation, meditation |
| `Thai_male_2_sample2` | Friendly Man | Warm, approachable male voice | Casual, friendly |
| `Thai_female_1_sample1` | Confident Woman | Self-assured, capable woman voice | Professional, empowerment |
| `Thai_female_2_sample2` | Energetic Woman | Active, lively female voice | Motivation, energy |
### Polish Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `Polish_male_1_sample4` | Male Narrator | Professional narrative voice | Documentaries, narration |
| `Polish_male_2_sample3` | Male Anchor | Professional male anchor voice | News, broadcasts |
| `Polish_female_1_sample1` | Calm Woman | Composed, peaceful female voice | Relaxation, meditation |
| `Polish_female_2_sample3` | Casual Woman | Relaxed, informal female voice | Casual, entertainment |
### Romanian Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `Romanian_male_1_sample2` | Reliable Man | Trustworthy, dependable man voice | Professional, support |
| `Romanian_male_2_sample1` | Energetic Youth | Active, lively young person voice | Youth, motivation |
| `Romanian_female_1_sample4` | Optimistic Youth | Positive, hopeful young person voice | Motivation, youth |
| `Romanian_female_2_sample1` | Gentle Woman | Soft-spoken, kind woman voice | Calm, supportive |
### Greek Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `greek_male_1a_v1` | Thoughtful Mentor | Reflective, wise mentor voice | Educational, guidance |
| `Greek_female_1_sample1` | Gentle Lady | Soft-spoken, kind lady voice | Calm, supportive |
| `Greek_female_2_sample3` | Girl Next Door | Friendly, approachable girl voice | Casual, friendly |
### Czech Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `czech_male_1_v1` | Assured Presenter | Confident, professional presenter voice | Presentations, broadcasts |
| `czech_female_5_v7` | Steadfast Narrator | Reliable, consistent narrator voice | Documentaries, storytelling |
| `czech_female_2_v2` | Elegant Lady | Graceful, refined lady voice | Formal, professional |
### Finnish Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `finnish_male_3_v1` | Upbeat Man | Cheerful, energetic male voice | Motivation, entertainment |
| `finnish_male_1_v2` | Friendly Boy | Warm, approachable boy voice | Children's content, friendly |
| `finnish_female_4_v1` | Assertive Woman | Confident, strong female voice | Professional, empowerment |
### Hindi Voices
| voice_id | Name | Description | Best For |
|----------|------|-------------|----------|
| `hindi_male_1_v2` | Trustworthy Advisor | Reliable, wise advisor voice | Guidance, advice |
| `hindi_female_2_v1` | Tranquil Woman | Calm, peaceful female voice | Relaxation, meditation |
| `hindi_female_1_v2` | News Anchor | Professional news anchor voice | News, broadcasts |
---
## Voice Parameters
### VoiceSetting Dataclass
```python
from utils import VoiceSetting
voice = VoiceSetting(
voice_id="male-qn-qingse", # Required: Voice ID
speed=1.0, # Optional: 0.5 (slower) to 2.0 (faster), default 1.0
volume=1.0, # Optional: 0.1 (quieter) to 10.0 (louder), default 1.0
pitch=0, # Optional: -12 (deeper) to 12 (higher), default 0
emotion="calm", # Optional: happy, sad, angry, fearful, disgusted, surprised, calm, fluent, whisper
)
```
### Parameter Guidelines
**Speed**
- 0.75: Slower, deliberate speech (news, tutorials)
- 1.0: Normal pace (most content)
- 1.25: Slightly faster (energetic content)
- 1.5+: Fast pace (time-sensitive content)
**Volume**
- 0.8-1.0: Normal listening levels
- 1.0-1.5: Louder for attention-grabbing content
- < 0.8: Softer, intimate feeling
**Pitch**
- -6 to -3: Deeper, more authoritative
- 0: Natural pitch
- +3 to +6: Higher, more energetic
**Emotion**
- `calm`: Calm, neutral tone
- `fluent`: Fluent, natural tone
- `whisper`: Whisper, soft, gentle tone
- `happy`: Cheerful, upbeat tone
- `sad`: Melancholic, somber tone
- `angry`: Frustrated, intense tone
- `fearful`: Anxious, nervous tone
- `disgusted`: Repulsed, revolted tone
- `surprised`: Astonished, amazed tone
## Custom Voices
### Voice Cloning
Create custom voices from audio samples for unique brand voices.
**Requirements:**
- Source audio: 10 seconds to 5 minutes
- Format: mp3, wav, m4a
- Size: Max 20MB
- Quality: Clear, no background noise, single speaker
**Best Practices:**
- Use 30-60 seconds of clean speech
- Include varied intonation and emotion
- Record in quiet environment
- Consistent volume throughout
### Voice Design
Generate new voices through text descriptions for creative projects.
**When to Use:**
- No existing voice matches your needs
- Need unique character voices
- Prototype before full voice cloning
**Prompt Guidelines:**
- Include: gender, age, vocal characteristics, emotional tone, use case
- Be specific about pacing, tone, and intended audience
- Example: "A warm, grandmotherly voice with gentle pacing, perfect for bedtime stories"

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# Motion Recipes
Production-ready animation code snippets. Copy and adapt as needed.
## 1. Scroll-Triggered Reveal (Framer Motion)
Elements fade and slide up when entering viewport.
```tsx
"use client";
import { motion } from "framer-motion";
const fadeSlideUp = {
hidden: { opacity: 0, y: 40 },
visible: {
opacity: 1,
y: 0,
transition: { type: "spring", stiffness: 100, damping: 20 },
},
};
export function RevealSection({ children }: { children: React.ReactNode }) {
return (
<motion.div
variants={fadeSlideUp}
initial="hidden"
whileInView="visible"
viewport={{ once: true, margin: "-80px" }}
>
{children}
</motion.div>
);
}
```
## 2. Staggered List Orchestration (Framer Motion)
Children animate sequentially with blur effect.
```tsx
"use client";
import { motion } from "framer-motion";
const container = {
hidden: {},
visible: { transition: { staggerChildren: 0.08, delayChildren: 0.1 } },
};
const item = {
hidden: { opacity: 0, y: 24, filter: "blur(4px)" },
visible: {
opacity: 1,
y: 0,
filter: "blur(0px)",
transition: { type: "spring", stiffness: 120, damping: 20 },
},
};
export function StaggerGrid({ items }: { items: React.ReactNode[] }) {
return (
<motion.div
className="grid gap-6"
variants={container}
initial="hidden"
whileInView="visible"
viewport={{ once: true }}
>
{items.map((child, i) => (
<motion.div key={i} variants={item}>
{child}
</motion.div>
))}
</motion.div>
);
}
```
## 3. GSAP ScrollTrigger Pinned Section
Horizontal scroll panels with pinning.
```tsx
"use client";
import { useRef, useEffect } from "react";
import gsap from "gsap";
import { ScrollTrigger } from "gsap/ScrollTrigger";
gsap.registerPlugin(ScrollTrigger);
export function PinnedTimeline() {
const containerRef = useRef<HTMLDivElement>(null);
const panelsRef = useRef<HTMLDivElement>(null);
useEffect(() => {
const ctx = gsap.context(() => {
const panels = gsap.utils.toArray<HTMLElement>(".panel");
gsap.to(panels, {
xPercent: -100 * (panels.length - 1),
ease: "none",
scrollTrigger: {
trigger: containerRef.current,
pin: true,
scrub: 1,
end: () => "+=" + (panelsRef.current?.scrollWidth ?? 0),
},
});
}, containerRef);
return () => ctx.revert(); // CRITICAL: full cleanup
}, []);
return (
<div ref={containerRef} className="overflow-hidden">
<div ref={panelsRef} className="flex">
{/* .panel elements */}
</div>
</div>
);
}
```
## 4. Parallax Tilt Card (Framer Motion)
Mouse-tracking 3D perspective. Uses `useMotionValue` — never `useState`.
```tsx
"use client";
import { motion, useMotionValue, useTransform } from "framer-motion";
export function TiltCard({ children }: { children: React.ReactNode }) {
const x = useMotionValue(0.5);
const y = useMotionValue(0.5);
const rotateX = useTransform(y, [0, 1], [8, -8]);
const rotateY = useTransform(x, [0, 1], [-8, 8]);
return (
<motion.div
style={{ rotateX, rotateY, transformPerspective: 800 }}
onMouseMove={(e) => {
const rect = e.currentTarget.getBoundingClientRect();
x.set((e.clientX - rect.left) / rect.width);
y.set((e.clientY - rect.top) / rect.height);
}}
onMouseLeave={() => {
x.set(0.5);
y.set(0.5);
}}
className="rounded-2xl bg-white shadow-lg"
>
{children}
</motion.div>
);
}
```
## 5. Magnetic Button (Framer Motion)
Cursor-attracted button. Pure `useMotionValue` — zero re-renders.
```tsx
"use client";
import { motion, useMotionValue, useSpring } from "framer-motion";
import { useRef } from "react";
export function MagneticButton({ children }: { children: React.ReactNode }) {
const ref = useRef<HTMLButtonElement>(null);
const x = useMotionValue(0);
const y = useMotionValue(0);
const springX = useSpring(x, { stiffness: 200, damping: 15 });
const springY = useSpring(y, { stiffness: 200, damping: 15 });
return (
<motion.button
ref={ref}
style={{ x: springX, y: springY }}
onMouseMove={(e) => {
const rect = ref.current!.getBoundingClientRect();
const dx = e.clientX - (rect.left + rect.width / 2);
const dy = e.clientY - (rect.top + rect.height / 2);
x.set(dx * 0.3);
y.set(dy * 0.3);
}}
onMouseLeave={() => {
x.set(0);
y.set(0);
}}
>
{children}
</motion.button>
);
}
```
## 6. Text Scramble / Decode Effect
Matrix-style character reveal — pure JS, no library needed.
```tsx
"use client";
import { useEffect, useRef, useState } from "react";
const chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
export function TextScramble({ text, className }: { text: string; className?: string }) {
const [display, setDisplay] = useState(text);
const iteration = useRef(0);
useEffect(() => {
iteration.current = 0;
const id = setInterval(() => {
setDisplay(
text
.split("")
.map((char, i) =>
i < iteration.current ? char : chars[Math.floor(Math.random() * chars.length)]
)
.join("")
);
iteration.current += 1 / 3;
if (iteration.current >= text.length) clearInterval(id);
}, 30);
return () => clearInterval(id);
}, [text]);
return <span className={className}>{display}</span>;
}
```
## 7. SVG Path Draw on Scroll (CSS Scroll-Driven)
Zero-JS scroll-linked path drawing using native CSS.
```css
@supports (animation-timeline: scroll()) {
.draw-path {
stroke-dasharray: 1;
stroke-dashoffset: 1;
animation: draw linear;
animation-timeline: scroll();
animation-range: entry 0% cover 60%;
}
@keyframes draw {
to {
stroke-dashoffset: 0;
}
}
}
```
## 8. Horizontal Scroll Hijack (GSAP)
Vertical scroll drives horizontal panning.
```tsx
"use client";
import { useRef, useEffect } from "react";
import gsap from "gsap";
import { ScrollTrigger } from "gsap/ScrollTrigger";
gsap.registerPlugin(ScrollTrigger);
export function HorizontalScroll({ children }: { children: React.ReactNode }) {
const sectionRef = useRef<HTMLDivElement>(null);
const trackRef = useRef<HTMLDivElement>(null);
useEffect(() => {
const ctx = gsap.context(() => {
const track = trackRef.current!;
const scrollWidth = track.scrollWidth - window.innerWidth;
gsap.to(track, {
x: -scrollWidth,
ease: "none",
scrollTrigger: {
trigger: sectionRef.current,
pin: true,
scrub: 0.8,
end: () => `+=${scrollWidth}`,
},
});
}, sectionRef);
return () => ctx.revert();
}, []);
return (
<section ref={sectionRef} className="overflow-hidden">
<div ref={trackRef} className="flex gap-8 w-max">
{children}
</div>
</section>
);
}
```
## 9. Particle Background (React Three Fiber)
Isolated canvas layer. Purely decorative, pointer-events-none.
```tsx
"use client";
import { Canvas, useFrame } from "@react-three/fiber";
import { useRef, useMemo } from "react";
import * as THREE from "three";
function Particles({ count = 800 }) {
const mesh = useRef<THREE.Points>(null);
const positions = useMemo(() => {
const arr = new Float32Array(count * 3);
for (let i = 0; i < count * 3; i++) arr[i] = (Math.random() - 0.5) * 10;
return arr;
}, [count]);
useFrame(({ clock }) => {
if (mesh.current) mesh.current.rotation.y = clock.getElapsedTime() * 0.05;
});
return (
<points ref={mesh}>
<bufferGeometry>
<bufferAttribute attach="attributes-position" args={[positions, 3]} />
</bufferGeometry>
<pointsMaterial size={0.015} color="#94a3b8" transparent opacity={0.6} />
</points>
);
}
export function ParticleCanvas() {
return (
<div className="fixed inset-0 -z-10 pointer-events-none">
<Canvas camera={{ position: [0, 0, 5], fov: 60 }}>
<Particles />
</Canvas>
</div>
);
}
```
## 10. Shared Layout Morph (Framer Motion)
Card-to-modal expansion using `layoutId`.
```tsx
"use client";
import { motion, AnimatePresence } from "framer-motion";
import { useState } from "react";
export function MorphCard({ id, preview, detail }: {
id: string;
preview: React.ReactNode;
detail: React.ReactNode;
}) {
const [open, setOpen] = useState(false);
return (
<>
<motion.div layoutId={`card-${id}`} onClick={() => setOpen(true)}
className="cursor-pointer rounded-2xl bg-white p-6 shadow-md">
{preview}
</motion.div>
<AnimatePresence>
{open && (
<>
<motion.div
initial={{ opacity: 0 }} animate={{ opacity: 1 }} exit={{ opacity: 0 }}
className="fixed inset-0 bg-black/40 z-40"
onClick={() => setOpen(false)}
/>
<motion.div layoutId={`card-${id}`}
className="fixed inset-4 md:inset-20 z-50 rounded-2xl bg-white p-8 shadow-2xl overflow-auto">
{detail}
</motion.div>
</>
)}
</AnimatePresence>
</>
);
}
```
## Scroll Animation Patterns
### Sticky Scroll Stack
Cards pin to top and stack over each other.
- Each card: `position: sticky; top: calc(var(--index) * 2rem)`
- Depth illusion: `scale(calc(1 - var(--index) * 0.03))`
### Split-Screen Parallax
Two viewport halves scroll at different speeds.
- Left: `translateY` at 0.5x scroll speed (GSAP `scrub`)
- Mobile: collapse to single column, disable parallax
### Zoom Parallax
Hero image scales 1 to 1.5 on scroll.
```tsx
scrollTrigger: { trigger: heroRef, start: "top top", end: "bottom top", scrub: true }
gsap.to(imageRef, { scale: 1.5, ease: "none" });
```
### Text Mask Reveal
Large typography as window into video/image background.
- `background-clip: text` + `color: transparent`
- Animate `background-position` on scroll
### Curtain Reveal
Hero splits in half, each side slides away on scroll.
- Two halves clipped with `clip-path: inset(0 50% 0 0)` and `inset(0 0 0 50%)`
- GSAP animates `xPercent: -100` and `xPercent: 100`

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